/******************************************************************************************* * * raylib [textures] example - npatch drawing * * Example complexity rating: [★★★☆] 3/4 * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * * Example originally created with raylib 2.0, last time updated with raylib 2.5 * * Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2018-2025 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System; using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Textures; public partial class NpatchDrawing : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Textures / N-patch Drawing"; public string Title => "raylib [textures] example - npatch drawing"; private Texture2D nPatchTexture; private Vector2 mousePosition; private Vector2 origin; private Rectangle dstRec1; private Rectangle dstRec2; private Rectangle dstRecH; private Rectangle dstRecV; private NPatchInfo ninePatchInfo1; private NPatchInfo ninePatchInfo2; private NPatchInfo h3PatchInfo; private NPatchInfo v3PatchInfo; public void Init() { // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) nPatchTexture = LoadTexture("resources/ninepatch_button.png"); mousePosition = new(0.0f, 0.0f); origin = new(0.0f, 0.0f); // Position and size of the n-patches dstRec1 = new(480.0f, 160.0f, 32.0f, 32.0f); dstRec2 = new(160.0f, 160.0f, 32.0f, 32.0f); dstRecH = new(160.0f, 93.0f, 32.0f, 32.0f); dstRecV = new(92.0f, 160.0f, 32.0f, 32.0f); // A 9-patch (NPATCH_NINE_PATCH) changes its sizes in both axis ninePatchInfo1 = new NPatchInfo { Source = new Rectangle(0.0f, 0.0f, 64.0f, 64.0f), Left = 12, Top = 40, Right = 12, Bottom = 12, Layout = NPatchLayout.NinePatch }; ninePatchInfo2 = new NPatchInfo { Source = new Rectangle(0.0f, 128.0f, 64.0f, 64.0f), Left = 16, Top = 16, Right = 16, Bottom = 16, Layout = NPatchLayout.NinePatch }; // A horizontal 3-patch (NPATCH_THREE_PATCH_HORIZONTAL) changes its sizes along the x axis only h3PatchInfo = new NPatchInfo { Source = new Rectangle(0.0f, 64.0f, 64.0f, 64.0f), Left = 8, Top = 8, Right = 8, Bottom = 8, Layout = NPatchLayout.ThreePatchHorizontal }; // A vertical 3-patch (NPATCH_THREE_PATCH_VERTICAL) changes its sizes along the y axis only v3PatchInfo = new NPatchInfo { Source = new Rectangle(0.0f, 192.0f, 64.0f, 64.0f), Left = 6, Top = 6, Right = 6, Bottom = 6, Layout = NPatchLayout.ThreePatchVertical }; } public void Update() { // Update //---------------------------------------------------------------------------------- mousePosition = GetMousePosition(); // Resize the n-patches based on mouse position dstRec1.Width = mousePosition.X - dstRec1.X; dstRec1.Height = mousePosition.Y - dstRec1.Y; dstRec2.Width = mousePosition.X - dstRec2.X; dstRec2.Height = mousePosition.Y - dstRec2.Y; dstRecH.Width = mousePosition.X - dstRecH.X; dstRecV.Height = mousePosition.Y - dstRecV.Y; // Set a minimum width and/or height dstRec1.Width = Math.Clamp(dstRec1.Width, 1.0f, 300.0f); dstRec1.Height = MathF.Max(dstRec1.Height, 1.0f); dstRec2.Width = Math.Clamp(dstRec2.Width, 1.0f, 300.0f); dstRec2.Height = MathF.Max(dstRec2.Height, 1.0f); dstRecH.Width = MathF.Max(dstRecH.Width, 1.0f); dstRecV.Height = MathF.Max(dstRecV.Height, 1.0f); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); // Draw the n-patches DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, Color.White); DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, Color.White); DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, Color.White); DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, Color.White); // Draw the source texture DrawRectangleLines(5, 88, 74, 266, Color.Blue); DrawTexture(nPatchTexture, 10, 93, Color.White); DrawText("TEXTURE", 15, 360, 10, Color.DarkGray); DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, Color.DarkGray); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { UnloadTexture(nPatchTexture); // Texture unloading } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [textures] example - npatch drawing"); SetTargetFPS(60); //--------------------------------------------------------------------------------------- var game = new NpatchDrawing(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }