/******************************************************************************************* * * raylib [shapes] example - kaleidoscope * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 5.5, last time updated with raylib 5.6 * * Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2025 Hugo ARNAL (@hugoarnal) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System; using System.Numerics; using static Raylib_cs.Raylib; using static Raylib_cs.Raymath; namespace Examples.Shapes; public partial class Kaleidoscope : IExample { private const int screenWidth = 800; private const int screenHeight = 450; private const int MAX_DRAW_LINES = 8192; // Line data type private struct Line { public Vector2 Start; public Vector2 End; } public string Name => "Shapes / Kaleidoscope"; public string Title => "raylib [shapes] example - kaleidoscope"; public int TargetFps => 20; // Lines array as a global static variable to be stored // in heap and avoid potential stack overflow (on Web platform) private Line[] lines; // Line drawing properties private int symmetry; private float angle; private float thickness; private Rectangle resetButtonRec; private Rectangle backButtonRec; private Rectangle nextButtonRec; private Vector2 mousePos; private Vector2 prevMousePos; private Vector2 scaleVector; private Vector2 offset; private Camera2D camera; private int currentLineCounter; private int totalLineCounter; private bool resetButtonClicked; private bool backButtonClicked; private bool nextButtonClicked; public void Init() { lines = new Line[MAX_DRAW_LINES]; // Line drawing properties symmetry = 6; angle = 360.0f / (float)symmetry; thickness = 3.0f; resetButtonRec = new(screenWidth - 55.0f, 5.0f, 50, 25); backButtonRec = new(screenWidth - 55.0f, screenHeight - 30.0f, 25, 25); nextButtonRec = new(screenWidth - 30.0f, screenHeight - 30.0f, 25, 25); mousePos = new(0, 0); prevMousePos = new(0, 0); scaleVector = new(1.0f, -1.0f); offset = new((float)screenWidth / 2.0f, (float)screenHeight / 2.0f); camera = new(); camera.Target = new(0, 0); camera.Offset = offset; camera.Rotation = 0.0f; camera.Zoom = 1.0f; currentLineCounter = 0; totalLineCounter = 0; resetButtonClicked = false; backButtonClicked = false; nextButtonClicked = false; } public void Update() { // Update //---------------------------------------------------------------------------------- prevMousePos = mousePos; mousePos = GetMousePosition(); Vector2 lineStart = Vector2Subtract(mousePos, offset); Vector2 lineEnd = Vector2Subtract(prevMousePos, offset); if ( IsMouseButtonDown(MouseButton.Left) && !CheckCollisionPointRec(mousePos, resetButtonRec) && !CheckCollisionPointRec(mousePos, backButtonRec) && !CheckCollisionPointRec(mousePos, nextButtonRec) ) { for (int s = 0; (s < symmetry) && (totalLineCounter < (MAX_DRAW_LINES - 1)); s++) { lineStart = Vector2Rotate(lineStart, angle * DEG2RAD); lineEnd = Vector2Rotate(lineEnd, angle * DEG2RAD); // Store mouse line lines[totalLineCounter].Start = lineStart; lines[totalLineCounter].End = lineEnd; // Store reflective line lines[totalLineCounter + 1].Start = Vector2Multiply(lineStart, scaleVector); lines[totalLineCounter + 1].End = Vector2Multiply(lineEnd, scaleVector); totalLineCounter += 2; currentLineCounter = totalLineCounter; } } if (resetButtonClicked) { Array.Clear(lines, 0, MAX_DRAW_LINES); currentLineCounter = 0; totalLineCounter = 0; } if (backButtonClicked && (currentLineCounter > 0)) { currentLineCounter -= 1; } if (nextButtonClicked && (currentLineCounter < MAX_DRAW_LINES) && ((currentLineCounter + 1) <= totalLineCounter)) { currentLineCounter += 1; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); BeginMode2D(camera); for (int s = 0; s < symmetry; s++) { for (int i = 0; i < currentLineCounter; i += 2) { DrawLineEx(lines[i].Start, lines[i].End, thickness, Color.Black); DrawLineEx(lines[i + 1].Start, lines[i + 1].End, thickness, Color.Black); } } EndMode2D(); // NOTE: raygui is not bound in raylib-cs, so the on-screen back/next/reset // controls are unavailable; drawing with the mouse still works. //------------------------------------------------------------------------------ /* if ((currentLineCounter - 1) < 0) GuiDisable(); backButtonClicked = GuiButton(backButtonRec, "<"); GuiEnable(); if ((currentLineCounter + 1) > totalLineCounter) GuiDisable(); nextButtonClicked = GuiButton(nextButtonRec, ">"); GuiEnable(); resetButtonClicked = GuiButton(resetButtonRec, "Reset"); */ //------------------------------------------------------------------------------ DrawText($"LINES: {currentLineCounter}/{MAX_DRAW_LINES}", 10, screenHeight - 30, 20, Color.Maroon); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - kaleidoscope"); SetTargetFPS(20); //-------------------------------------------------------------------------------------- var game = new Kaleidoscope(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }