/******************************************************************************************* * * raylib [core] example - random values * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 1.1, last time updated with raylib 1.1 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using static Raylib_cs.Raylib; namespace Examples.Core; public partial class RandomValues : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Core / Random Values"; public string Title => "raylib [core] example - random values"; private int randValue; // Get a random integer number between -8 and 5 (both included) private int framesCounter; // Variable used to count frames public void Init() { // SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)" randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) framesCounter = 0; // Variable used to count frames } public void Update() { // Update //---------------------------------------------------------------------------------- framesCounter++; // Every two seconds (120 frames) a new random value is generated if (((framesCounter / 120) % 2) == 1) { randValue = GetRandomValue(-8, 5); framesCounter = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, Color.Maroon); DrawText($"{randValue}", 360, 180, 80, Color.LightGray); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [core] example - random values"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new RandomValues(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }