using Raylib;
using static Raylib.Raylib;

public partial class Examples
{
    /*******************************************************************************************
    *
    *   raylib [audio] example - Sound loading and playing
    *
    *   NOTE: This example requires OpenAL Soft library installed
    *
    *   This example has been created using raylib 1.0 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/
    
    
    public static void Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;
    
        InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
    
        InitAudioDevice();      // Initialize audio device
    
        Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file
        Sound fxOgg = LoadSound("resources/tanatana.ogg");      // Load OGG audio file
        
        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------
    
        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            if (IsKeyPressed((int)Key.SPACE)) PlaySound(fxWav);      // Play WAV sound
            if (IsKeyPressed((int)Key.ENTER)) PlaySound(fxOgg);      // Play OGG sound
            //----------------------------------------------------------------------------------
    
            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();
    
                ClearBackground(RAYWHITE);
    
                DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
    
                DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
    
            EndDrawing();
            //----------------------------------------------------------------------------------
        }
    
        // De-Initialization
        //--------------------------------------------------------------------------------------
        UnloadSound(fxWav);     // Unload sound data
        UnloadSound(fxOgg);     // Unload sound data
    
        CloseAudioDevice();     // Close audio device
    
        CloseWindow();          // Close window and OpenGL context
        //--------------------------------------------------------------------------------------
    
        return 0;
    }    
}