using System.Runtime.InteropServices; namespace Raylib_cs; /// <summary> /// Wave type, defines audio wave data /// </summary> [StructLayout(LayoutKind.Sequential)] public unsafe partial struct Wave { /// <summary> /// Number of samples /// </summary> public uint SampleCount; /// <summary> /// Frequency (samples per second) /// </summary> public uint SampleRate; /// <summary> /// Bit depth (bits per sample): 8, 16, 32 (24 not supported) /// </summary> public uint SampleSize; /// <summary> /// Number of channels (1-mono, 2-stereo) /// </summary> public uint Channels; //TODO: SPAN<byte> ? /// <summary> /// Buffer data pointer /// </summary> public void* Data; }