/******************************************************************************************* * * raylib [shapes] example - vector angle * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 1.0, last time updated with raylib 5.0 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2023-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using static Raylib_cs.Raymath; // Required for: Vector2LineAngle() namespace Examples.Shapes; public partial class VectorAngle : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Shapes / Vector Angle"; public string Title => "raylib [shapes] example - vector angle"; private Vector2 v0; private Vector2 v1; private Vector2 v2; // Updated with mouse position private float angle; // Angle in degrees private int angleMode; // 0-Vector2Angle(), 1-Vector2LineAngle() public void Init() { v0 = new(screenWidth / 2.0f, screenHeight / 2.0f); v1 = Vector2Add(v0, new Vector2(100.0f, 80.0f)); v2 = new(0, 0); // Updated with mouse position angle = 0.0f; // Angle in degrees angleMode = 0; // 0-Vector2Angle(), 1-Vector2LineAngle() } public void Update() { // Update //---------------------------------------------------------------------------------- float startangle = 0.0f; if (angleMode == 0) { startangle = -Vector2LineAngle(v0, v1) * RAD2DEG; } if (angleMode == 1) { startangle = 0.0f; } v2 = GetMousePosition(); if (IsKeyPressed(KeyboardKey.Space)) { angleMode = (angleMode == 0) ? 1 : 0; } if ((angleMode == 0) && IsMouseButtonDown(MouseButton.Right)) { v1 = GetMousePosition(); } if (angleMode == 0) { // Calculate angle between two vectors, considering a common origin (v0) Vector2 v1Normal = Vector2Normalize(Vector2Subtract(v1, v0)); Vector2 v2Normal = Vector2Normalize(Vector2Subtract(v2, v0)); angle = Vector2Angle(v1Normal, v2Normal) * RAD2DEG; } else if (angleMode == 1) { // Calculate angle defined by a two vectors line, in reference to horizontal line angle = Vector2LineAngle(v0, v2) * RAD2DEG; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); if (angleMode == 0) { DrawText("MODE 0: Angle between V1 and V2", 10, 10, 20, Color.Black); DrawText("Right Click to Move V2", 10, 30, 20, Color.DarkGray); DrawLineEx(v0, v1, 2.0f, Color.Black); DrawLineEx(v0, v2, 2.0f, Color.Red); DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(Color.Green, 0.6f)); } else if (angleMode == 1) { DrawText("MODE 1: Angle formed by line V1 to V2", 10, 10, 20, Color.Black); DrawLine(0, screenHeight / 2, screenWidth, screenHeight / 2, Color.LightGray); DrawLineEx(v0, v2, 2.0f, Color.Red); DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(Color.Green, 0.6f)); } DrawText("v0", (int)v0.X, (int)v0.Y, 10, Color.DarkGray); // If the line from v0 to v1 would overlap the text, move it's position up 10 if (angleMode == 0 && Vector2Subtract(v0, v1).Y > 0.0f) { DrawText("v1", (int)v1.X, (int)v1.Y - 10, 10, Color.DarkGray); } if (angleMode == 0 && Vector2Subtract(v0, v1).Y < 0.0f) { DrawText("v1", (int)v1.X, (int)v1.Y, 10, Color.DarkGray); } // If angle mode 1, use v1 to emphasize the horizontal line if (angleMode == 1) { DrawText("v1", (int)v0.X + 40, (int)v0.Y, 10, Color.DarkGray); } // position adjusted by -10 so it isn't hidden by cursor DrawText("v2", (int)v2.X - 10, (int)v2.Y - 10, 10, Color.DarkGray); DrawText("Press SPACE to change MODE", 460, 10, 20, Color.DarkGray); DrawText($"ANGLE: {angle:F2}", 10, 70, 20, Color.Lime); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - vector angle"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new VectorAngle(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }