using System;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// Wave type, defines audio wave data
[StructLayout(LayoutKind.Sequential)]
public struct Wave
{
///
/// Number of samples
///
public uint sampleCount;
///
/// Frequency (samples per second)
///
public uint sampleRate;
///
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
///
public uint sampleSize;
///
/// Number of channels (1-mono, 2-stereo)
///
public uint channels;
///
/// Buffer data pointer (void *)
///
public IntPtr data;
}
}