namespace Raylib_cs { /// Texture parameters: wrap mode public enum TextureWrap { /// /// Repeats texture in tiled mode /// TEXTURE_WRAP_REPEAT = 0, /// /// Clamps texture to edge pixel in tiled mode /// TEXTURE_WRAP_CLAMP, /// /// Mirrors and repeats the texture in tiled mode /// TEXTURE_WRAP_MIRROR_REPEAT, /// /// Mirrors and clamps to border the texture in tiled mode /// TEXTURE_WRAP_MIRROR_CLAMP } }