namespace Raylib_cs
{
/// Texture parameters: wrap mode
public enum TextureWrap
{
///
/// Repeats texture in tiled mode
///
TEXTURE_WRAP_REPEAT = 0,
///
/// Clamps texture to edge pixel in tiled mode
///
TEXTURE_WRAP_CLAMP,
///
/// Mirrors and repeats the texture in tiled mode
///
TEXTURE_WRAP_MIRROR_REPEAT,
///
/// Mirrors and clamps to border the texture in tiled mode
///
TEXTURE_WRAP_MIRROR_CLAMP
}
}