using System;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
///
/// Shader type (generic)
///
[StructLayout(LayoutKind.Sequential)]
public struct Shader
{
///
/// Shader program id
///
public uint id;
///
/// Shader locations array (MAX_SHADER_LOCATIONS, int *)
///
public IntPtr locs;
}
}