using System; using System.Runtime.InteropServices; namespace Raylib_cs { /// Model animation [StructLayout(LayoutKind.Sequential)] public struct ModelAnimation { /// /// Number of bones /// public int boneCount; /// /// Number of animation frames /// public int frameCount; /// /// Bones information (skeleton, BoneInfo *) /// public IntPtr bones; /// /// Poses array by frame (Transform **) /// public IntPtr framePoses; } }