using System;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
///
/// Font, font texture and GlyphInfo array data
///
[StructLayout(LayoutKind.Sequential)]
public struct Font
{
///
/// Base size (default chars height)
///
public int baseSize;
///
/// Number of characters
///
public int glyphCount;
///
/// Padding around the glyph characters
///
public int glyphPadding;
///
/// Texture atlas containing the glyphs
///
public Texture2D texture;
///
/// Rectangles in texture for the glyphs
///
public IntPtr recs;
///
/// Glyphs info data
///
public IntPtr glyphs;
}
}