namespace Raylib_cs { /// Color blending modes (pre-defined) public enum BlendMode { /// /// Blend textures considering alpha (default) /// BLEND_ALPHA = 0, /// /// Blend textures adding colors /// BLEND_ADDITIVE, /// /// Blend textures multiplying colors /// BLEND_MULTIPLIED, /// /// Blend textures adding colors (alternative) /// BLEND_ADD_COLORS, /// /// Blend textures subtracting colors (alternative) /// BLEND_SUBTRACT_COLORS, /// /// Blend textures using custom src/dst factors (use rlSetBlendMode()) /// BLEND_CUSTOM } }