using Raylib;
using static Raylib.Raylib;

public partial class text_format_text
{
    /*******************************************************************************************
    *
    *   raylib [text] example - Text formatting
    *
    *   This example has been created using raylib 1.1 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/
    
    
    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;
    
        InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
    
        int score = 100020;
        int hiscore = 200450;
        int lives = 5;
    
        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------
    
        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            // TODO: Update your variables here
            //----------------------------------------------------------------------------------
    
            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();
    
                ClearBackground(RAYWHITE);
    
                DrawText(FormatText("Score: %08i", score), 200, 80, 20, RED);
    
                DrawText(FormatText("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
    
                DrawText(FormatText("Lives: %02i", lives), 200, 160, 40, BLUE);
    
                DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
    
            EndDrawing();
            //----------------------------------------------------------------------------------
        }
    
        // De-Initialization
        //--------------------------------------------------------------------------------------
        CloseWindow();        // Close window and OpenGL context
        //--------------------------------------------------------------------------------------
    
        return 0;
    }    
}