/******************************************************************************************* * * raylib [models] example - geometric shapes * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 1.0, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Models; public partial class GeometricShapes : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Models / Geometric Shapes"; public string Title => "raylib [models] example - geometric shapes"; private Camera3D camera; public void Init() { // Define the camera to look into our 3d world camera = new(); camera.Position = new Vector3(0.0f, 10.0f, 10.0f); camera.Target = new Vector3(0.0f, 0.0f, 0.0f); camera.Up = new Vector3(0.0f, 1.0f, 0.0f); camera.FovY = 45.0f; camera.Projection = CameraProjection.Perspective; } public void Update() { // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); BeginMode3D(camera); DrawCube(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.Red); DrawCubeWires(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, Color.Gold); DrawCubeWires(new Vector3(-4.0f, 0.0f, -2.0f), 3.0f, 6.0f, 2.0f, Color.Maroon); DrawSphere(new Vector3(-1.0f, 0.0f, -2.0f), 1.0f, Color.Green); DrawSphereWires(new Vector3(1.0f, 0.0f, 2.0f), 2.0f, 16, 16, Color.Lime); DrawCylinder(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.SkyBlue); DrawCylinderWires(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, Color.DarkBlue); DrawCylinderWires(new Vector3(4.5f, -1.0f, 2.0f), 1.0f, 1.0f, 2.0f, 6, Color.Brown); DrawCylinder(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.Gold); DrawCylinderWires(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, Color.Pink); DrawCapsule(new Vector3(-3.0f, 1.5f, -4.0f), new Vector3(-4.0f, -1.0f, -4.0f), 1.2f, 8, 8, Color.Violet); DrawCapsuleWires(new Vector3(-3.0f, 1.5f, -4.0f), new Vector3(-4.0f, -1.0f, -4.0f), 1.2f, 8, 8, Color.Purple); DrawGrid(10, 1.0f); // Draw a grid EndMode3D(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new GeometricShapes(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }