/******************************************************************************************* * * raylib [models] example - box collisions * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 1.3, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Models; public partial class BoxCollisions : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Models / Box Collisions"; public string Title => "raylib [models] example - box collisions"; private Camera3D camera; private Vector3 playerPosition; private Vector3 playerSize; private Color playerColor; private Vector3 enemyBoxPos; private Vector3 enemyBoxSize; private Vector3 enemySpherePos; private float enemySphereSize; private bool collision; public void Init() { // Define the camera to look into our 3d world camera = new(); camera.Position = new Vector3(0.0f, 10.0f, 10.0f); camera.Target = new Vector3(0.0f, 0.0f, 0.0f); camera.Up = new Vector3(0.0f, 1.0f, 0.0f); camera.FovY = 45.0f; camera.Projection = CameraProjection.Perspective; playerPosition = new(0.0f, 1.0f, 2.0f); playerSize = new(1.0f, 2.0f, 1.0f); playerColor = Color.Green; enemyBoxPos = new(-4.0f, 1.0f, 0.0f); enemyBoxSize = new(2.0f, 2.0f, 2.0f); enemySpherePos = new(4.0f, 0.0f, 0.0f); enemySphereSize = 1.5f; collision = false; } public void Update() { // Update //---------------------------------------------------------------------------------- // Move player if (IsKeyDown(KeyboardKey.Right)) { playerPosition.X += 0.2f; } else if (IsKeyDown(KeyboardKey.Left)) { playerPosition.X -= 0.2f; } else if (IsKeyDown(KeyboardKey.Down)) { playerPosition.Z += 0.2f; } else if (IsKeyDown(KeyboardKey.Up)) { playerPosition.Z -= 0.2f; } collision = false; // Check collisions player vs enemy-box BoundingBox box1 = new( playerPosition - (playerSize / 2), playerPosition + (playerSize / 2) ); BoundingBox box2 = new( enemyBoxPos - (enemyBoxSize / 2), enemyBoxPos + (enemyBoxSize / 2) ); if (CheckCollisionBoxes(box1, box2)) { collision = true; } // Check collisions player vs enemy-sphere if (CheckCollisionBoxSphere(box1, enemySpherePos, enemySphereSize)) { collision = true; } if (collision) { playerColor = Color.Red; } else { playerColor = Color.Green; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); BeginMode3D(camera); // Draw enemy-box DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.Gray); DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DarkGray); // Draw enemy-sphere DrawSphere(enemySpherePos, enemySphereSize, Color.Gray); DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DarkGray); // Draw player DrawCubeV(playerPosition, playerSize, playerColor); DrawGrid(10, 1.0f); // Draw a grid EndMode3D(); DrawText("Move player with arrow keys to collide", 220, 40, 20, Color.Gray); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new BoxCollisions(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }