using System.Numerics;
using System.Runtime.InteropServices;

namespace Raylib_cs;

/// <summary>Bounding box type</summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct BoundingBox
{
    /// <summary>
    /// Minimum vertex box-corner
    /// </summary>
    public Vector3 Min;

    /// <summary>
    /// Maximum vertex box-corner
    /// </summary>
    public Vector3 Max;

    public BoundingBox(Vector3 min, Vector3 max)
    {
        this.Min = min;
        this.Max = max;
    }
}