using System.Numerics; using System.Runtime.InteropServices; namespace Raylib_cs; /// <summary>Bounding box type</summary> [StructLayout(LayoutKind.Sequential)] public partial struct BoundingBox { /// <summary> /// Minimum vertex box-corner /// </summary> public Vector3 Min; /// <summary> /// Maximum vertex box-corner /// </summary> public Vector3 Max; public BoundingBox(Vector3 min, Vector3 max) { this.Min = min; this.Max = max; } }