using System; using System.Numerics; using System.Runtime.InteropServices; namespace Raylib_cs { public static unsafe partial class Raylib { /// Initialize window and OpenGL context public static void InitWindow(int width, int height, string title) { fixed (byte* b = title.GetUTF8Bytes()) { InitWindow(width, height, b); } } /// Set title for window (only PLATFORM_DESKTOP) public static void SetWindowTitle(string title) { fixed (byte* b = title.GetUTF8Bytes()) { SetWindowTitle(b); } } /// Get the human-readable, UTF-8 encoded name of the primary monitor public static string GetMonitorName_(int monitor) { return Utf8StringUtils.GetUTF8String(GetMonitorName(monitor)); } /// Get clipboard text content public static string GetClipboardText_() { return Utf8StringUtils.GetUTF8String(GetClipboardText()); } /// Set clipboard text content public static void SetClipboardText(string text) { fixed (byte* p = text.GetUTF8Bytes()) { SetClipboardText(p); } } /// Set shader uniform value vector public static void SetShaderValueV(Shader shader, int uniformLoc, T[] values, ShaderUniformDataType uniformType, int count) where T : unmanaged { SetShaderValueV(shader, uniformLoc, (Span)values, uniformType, count); } /// Set shader uniform value vector public static void SetShaderValueV(Shader shader, int uniformLoc, Span values, ShaderUniformDataType uniformType, int count) where T : unmanaged { fixed (T* valuePtr = values) { SetShaderValueV(shader, uniformLoc, valuePtr, uniformType, count); } } /// Set shader uniform value public static void SetShaderValue(Shader shader, int uniformLoc, T value, ShaderUniformDataType uniformType) where T : unmanaged { SetShaderValue(shader, uniformLoc, &value, uniformType); } /// Set shader uniform value public static void SetShaderValue(Shader shader, int uniformLoc, T[] values, ShaderUniformDataType uniformType) where T : unmanaged { SetShaderValue(shader, uniformLoc, (Span)values, uniformType); } /// Set shader uniform value public static void SetShaderValue(Shader shader, int uniformLoc, Span values, ShaderUniformDataType uniformType) where T : unmanaged { fixed (T* valuePtr = values) { SetShaderValue(shader, uniformLoc, valuePtr, uniformType); } } /// Set custom trace log public static void SetTraceLogCallback_(TraceLogCallback callback) { SetTraceLogCallback(callback); traceLogCallback = callback; } /// Load file data as byte array (read) public static byte* LoadFileData(string fileName, ref uint bytesRead) { fixed (uint* p = &bytesRead) { return LoadFileData(fileName, p); } } /// Get dropped files names (memory should be freed) public static string[] GetDroppedFiles() { int count; var buffer = GetDroppedFiles(&count); var files = new string[count]; for (var i = 0; i < count; i++) { files[i] = Marshal.PtrToStringUTF8((IntPtr)buffer[i]); } return files; } /// Return gamepad internal name id public static string GetGamepadName_(int gamepad) { return Utf8StringUtils.GetUTF8String(GetGamepadName(gamepad)); } /// Update camera position for selected mode public static void UpdateCamera(ref Camera3D camera) { fixed (Camera3D* c = &camera) { UpdateCamera(c); } } /// Check the collision between two lines defined by two points each, returns collision point by reference public static CBool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, ref Vector2 collisionPoint) { fixed (Vector2* p = &collisionPoint) { return CheckCollisionLines(startPos1, endPos1, startPos2, endPos2, p); } } /// Create an image from text (default font) public static Image ImageText(string text, int fontSize, Color color) { fixed (byte* p = text.GetUTF8Bytes()) { return ImageText(p, fontSize, color); } } /// Create an image from text (custom sprite font) public static Image ImageTextEx(Font font, string text, float fontSize, float spacing, Color tint) { fixed (byte* p = text.GetUTF8Bytes()) { return ImageTextEx(font, p, fontSize, spacing, tint); } } /// Convert image to POT (power-of-two) public static void ImageToPOT(ref Image image, Color fill) { fixed (Image* p = &image) { ImageToPOT(p, fill); } } /// Convert image data to desired format public static void ImageFormat(ref Image image, PixelFormat newFormat) { fixed (Image* p = &image) { ImageFormat(p, newFormat); } } /// Apply alpha mask to image public static void ImageAlphaMask(ref Image image, Image alphaMask) { fixed (Image* p = &image) { ImageAlphaMask(p, alphaMask); } } /// Clear alpha channel to desired color public static void ImageAlphaClear(ref Image image, Color color, float threshold) { fixed (Image* p = &image) { ImageAlphaClear(p, color, threshold); } } /// Crop image depending on alpha value public static void ImageAlphaCrop(ref Image image, float threshold) { fixed (Image* p = &image) { ImageAlphaCrop(p, threshold); } } /// Premultiply alpha channel public static void ImageAlphaPremultiply(ref Image image) { fixed (Image* p = &image) { ImageAlphaPremultiply(p); } } /// Crop an image to a defined rectangle public static void ImageCrop(ref Image image, Rectangle crop) { fixed (Image* p = &image) { ImageCrop(p, crop); } } /// Resize image (Bicubic scaling algorithm) public static void ImageResize(ref Image image, int newWidth, int newHeight) { fixed (Image* p = &image) { ImageResize(p, newWidth, newHeight); } } /// Resize image (Nearest-Neighbor scaling algorithm) public static void ImageResizeNN(ref Image image, int newWidth, int newHeight) { fixed (Image* p = &image) { ImageResizeNN(p, newWidth, newHeight); } } /// Resize canvas and fill with color public static void ImageResizeCanvas(ref Image image, int newWidth, int newHeight, int offsetX, int offsetY, Color color) { fixed (Image* p = &image) { ImageResizeCanvas(p, newWidth, newHeight, offsetX, offsetY, color); } } /// Generate all mipmap levels for a provided image public static void ImageMipmaps(ref Image image) { fixed (Image* p = &image) { ImageMipmaps(p); } } /// Dither image data to 16bpp or lower (Floyd-Steinberg dithering) public static void ImageDither(ref Image image, int rBpp, int gBpp, int bBpp, int aBpp) { fixed (Image* p = &image) { ImageDither(p, rBpp, gBpp, bBpp, aBpp); } } /// Flip image vertically public static void ImageFlipVertical(ref Image image) { fixed (Image* p = &image) { ImageFlipVertical(p); } } /// Flip image horizontally public static void ImageFlipHorizontal(ref Image image) { fixed (Image* p = &image) { ImageFlipHorizontal(p); } } /// Rotate image clockwise 90deg public static void ImageRotateCW(ref Image image) { fixed (Image* p = &image) { ImageRotateCW(p); } } /// Rotate image counter-clockwise 90deg public static void ImageRotateCCW(ref Image image) { fixed (Image* p = &image) { ImageRotateCCW(p); } } /// Modify image color: tint public static void ImageColorTint(ref Image image, Color color) { fixed (Image* p = &image) { ImageColorTint(p, color); } } /// Modify image color: invert public static void ImageColorInvert(ref Image image) { fixed (Image* p = &image) { ImageColorInvert(p); } } /// Modify image color: grayscale public static void ImageColorGrayscale(ref Image image) { fixed (Image* p = &image) { ImageColorGrayscale(p); } } /// Modify image color: contrast (-100 to 100) public static void ImageColorContrast(ref Image image, float contrast) { fixed (Image* p = &image) { ImageColorContrast(p, contrast); } } /// Modify image color: brightness (-255 to 255) public static void ImageColorBrightness(ref Image image, int brightness) { fixed (Image* p = &image) { ImageColorBrightness(p, brightness); } } /// Modify image color: replace color public static void ImageColorReplace(ref Image image, Color color, Color replace) { fixed (Image* p = &image) { ImageColorReplace(p, color, replace); } } /// Clear image background with given color public static void ImageClearBackground(ref Image dst, Color color) { fixed (Image* p = &dst) { ImageClearBackground(p, color); } } /// Draw pixel within an image public static void ImageDrawPixel(ref Image dst, int posX, int posY, Color color) { fixed (Image* p = &dst) { ImageDrawPixel(p, posX, posY, color); } } /// Draw pixel within an image (Vector version) public static void ImageDrawPixelV(ref Image dst, Vector2 position, Color color) { fixed (Image* p = &dst) { ImageDrawPixelV(p, position, color); } } /// Draw line within an image public static void ImageDrawLine(ref Image dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color) { fixed (Image* p = &dst) { ImageDrawLine(p, startPosX, startPosY, endPosX, endPosY, color); } } /// Draw line within an image (Vector version) public static void ImageDrawLineV(ref Image dst, Vector2 start, Vector2 end, Color color) { fixed (Image* p = &dst) { ImageDrawLineV(p, start, end, color); } } /// Draw circle within an image public static void ImageDrawCircle(ref Image dst, int centerX, int centerY, int radius, Color color) { fixed (Image* p = &dst) { ImageDrawCircle(p, centerX, centerY, radius, color); } } /// Draw circle within an image (Vector version) public static void ImageDrawCircleV(ref Image dst, Vector2 center, int radius, Color color) { fixed (Image* p = &dst) { ImageDrawCircleV(p, center, radius, color); } } /// Draw rectangle within an image public static void ImageDrawRectangle(ref Image dst, int posX, int posY, int width, int height, Color color) { fixed (Image* p = &dst) { ImageDrawRectangle(p, posX, posY, width, height, color); } } /// Draw rectangle within an image (Vector version) public static void ImageDrawRectangleV(ref Image dst, Vector2 position, Vector2 size, Color color) { fixed (Image* p = &dst) { ImageDrawRectangleV(p, position, size, color); } } /// Draw rectangle within an image public static void ImageDrawRectangleRec(ref Image dst, Rectangle rec, Color color) { fixed (Image* p = &dst) { ImageDrawRectangleRec(p, rec, color); } } /// Draw rectangle lines within an image public static void ImageDrawRectangleLines(ref Image dst, Rectangle rec, int thick, Color color) { fixed (Image* p = &dst) { ImageDrawRectangleLines(p, rec, thick, color); } } /// Draw a source image within a destination image (tint applied to source) public static void ImageDraw(ref Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint) { fixed (Image* p = &dst) { ImageDraw(p, src, srcRec, dstRec, tint); } } /// Draw text (using default font) within an image (destination) public static void ImageDrawText(ref Image dst, Utf8String text, int x, int y, int fontSize, Color color) { fixed (Image* p = &dst) { fixed (byte* p1 = text) { ImageDrawText(p, p1, x, y, fontSize, color); } } } /// Draw text (custom sprite font) within an image (destination) public static void ImageDrawTextEx(ref Image dst, Font font, Utf8String text, Vector2 position, int fontSize, float spacing, Color color) { fixed (Image* p = &dst) { fixed (byte* p1 = text) { ImageDrawTextEx(p, font, p1, position, fontSize, spacing, color); } } } /// Generate GPU mipmaps for a texture public static void GenTextureMipmaps(ref Texture2D texture) { fixed (Texture2D* p = &texture) { GenTextureMipmaps(p); } } /// Upload vertex data into GPU and provided VAO/VBO ids public static void UploadMesh(ref Mesh mesh, CBool dynamic) { fixed (Mesh* p = &mesh) { UploadMesh(p, dynamic); } } /// Unload mesh from memory (RAM and/or VRAM) public static void UnloadMesh(ref Mesh mesh) { fixed (Mesh* p = &mesh) { UnloadMesh(p); } } /// Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...) public static void SetMaterialTexture(ref Material material, MaterialMapIndex mapType, Texture2D texture) { fixed (Material* p = &material) { SetMaterialTexture(p, mapType, texture); } } /// Set material for a mesh public static void SetModelMeshMaterial(ref Model model, int meshId, int materialId) { fixed (Model* p = &model) { SetModelMeshMaterial(p, meshId, materialId); } } /// Load model animations from file public static ReadOnlySpan LoadModelAnimations(Utf8String fileName, ref uint animsCount) { fixed (byte* p1 = fileName) { fixed (uint* p2 = &animsCount) { var model = LoadModelAnimations(p1, p2); if ((IntPtr)model == IntPtr.Zero) { throw new ApplicationException("Failed to load animation"); } return new ReadOnlySpan(model, (int)animsCount); } } } /// Compute mesh tangents public static void GenMeshTangents(ref Mesh mesh) { fixed (Mesh* p = &mesh) { GenMeshTangents(p); } } /// Compute mesh binormals public static void GenMeshBinormals(ref Mesh mesh) { fixed (Mesh* p = &mesh) { GenMeshBinormals(p); } } /// Convert wave data to desired format public static void WaveFormat(ref Wave wave, int sampleRate, int sampleSize, int channels) { fixed (Wave* p = &wave) { WaveFormat(p, sampleRate, sampleSize, channels); } } /// Crop a wave to defined samples range public static void WaveCrop(ref Wave wave, int initSample, int finalSample) { fixed (Wave* p = &wave) { WaveCrop(p, initSample, finalSample); } } public static void DrawText(string text, int posX, int posY, int fontSize, Color color) { fixed (byte* p = text.GetUTF8Bytes()) { DrawText(p, posX, posY, fontSize, color); } } public static void DrawTextEx(Font font, Utf8String text, Vector2 position, float fontSize, float spacing, Color tint) { fixed (byte* p = text) { DrawTextEx(font, p, position, fontSize, spacing, tint); } } public static void DrawTextPro(Font font, Utf8String text, Vector2 position, float fontSize, float spacing, Color tint) { fixed (byte* p = text) { DrawTextEx(font, p, position, fontSize, spacing, tint); } } public static int MeasureText(Utf8String text, int fontSize) { fixed (byte* p = text) { return MeasureText(p, fontSize); } } public static Vector2 MeasureTextEx(Font font, Utf8String text, float fontSize, float spacing) { fixed (byte* p = text) { return MeasureTextEx(font, p, fontSize, spacing); } } public static void TextAppend(Utf8String text, Utf8String append, int position) { fixed (byte* p1 = text) { fixed (byte* p2 = append) { TextAppend(p1, p2, &position); } } } public static string TextToPascal(Utf8String text) { fixed (byte* p1 = text) { return Utf8StringUtils.GetUTF8String(TextToPascal(p1)); } } public static int TextToInteger(Utf8String text) { fixed (byte* p1 = text) { return TextToInteger(p1); } } public static int[] LoadCodepoints(string text, ref int count) { fixed (byte* p1 = text.GetUTF8Bytes()) { fixed (int* c = &count) { var pointsPtr = LoadCodepoints(p1, c); var codepoints = new ReadOnlySpan(pointsPtr, count).ToArray(); UnloadCodepoints(pointsPtr); return codepoints; } } } public static int GetCodepointCount(Utf8String text) { fixed (byte* p1 = text) { return GetCodepointCount(p1); } } /// Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure /// single codepoint / "char" public static int GetCodepoint(string text, ref int bytesProcessed) { fixed (byte* p1 = text.GetUTF8Bytes()) { // this probably wont work fixed (int* p = &bytesProcessed) { return GetCodepoint(p1, p); } } } /// Encode codepoint into utf8 text (char array length returned as parameter) public static string CodepointToUTF8(int codepoint, ref int byteSize) { fixed (int* l1 = &byteSize) { var ptr = CodepointToUTF8(codepoint, l1); return Utf8StringUtils.GetUTF8String(ptr); } } /// Encode codepoint into utf8 text (char array length returned as parameter) public static string TextCodepointsToUTF8(int[] codepoints, int length) { fixed (int* c1 = codepoints) { var ptr = TextCodepointsToUTF8(c1, length); var text = Utf8StringUtils.GetUTF8String(ptr); MemFree(ptr); return text; } } public static string SubText(this string input, int position, int length) { return input.Substring(position, Math.Min(length, input.Length)); } public static Material GetMaterial(ref Model model, int materialIndex) { return model.materials[materialIndex]; } public static Texture2D GetMaterialTexture(ref Model model, int materialIndex, MaterialMapIndex mapIndex) { return model.materials[materialIndex].maps[(int)mapIndex].texture; } public static void SetMaterialTexture(ref Model model, int materialIndex, MaterialMapIndex mapIndex, ref Texture2D texture) { SetMaterialTexture(&model.materials[materialIndex], mapIndex, texture); } public static void SetMaterialShader(ref Model model, int materialIndex, ref Shader shader) { model.materials[materialIndex].shader = shader; } } }