using Raylib;
using static Raylib.Raylib;
// using static Raylib.Gamepad;

public partial class core_input_gamepad
{
    /*******************************************************************************************
    *
    *   raylib [core] example - Gamepad input
    *
    *   NOTE: This example requires a Gamepad connected to the system
    *         raylib is configured to work with the following gamepads:
    *                - Xbox 360 Controller (Xbox 360, Xbox One)
    *                - PLAYSTATION(R)3 Controller
    *         Check raylib.h for buttons configuration
    *
    *   This example has been created using raylib 1.6 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/


    // NOTE: Gamepad name ID depends on drivers and OS
    //public const string XBOX360_NAME_ID = "Microsoft;
    //public const string PS3_NAME_ID = "PLAYSTATION(R)3;
    public const string XBOX360_NAME_ID = "Xbox";
    public const string PS3_NAME_ID = "PLAYSTATION(R)3";

    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;

        SetConfigFlags(FLAG_MSAA_4X_HINT);  // Set MSAA 4X hint before windows creation

        InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");

        Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
        Texture2D texXboxPad = LoadTexture("resources/xbox.png");

        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            // ...
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();

            ClearBackground(RAYWHITE);

            if (IsGamepadAvailable(GAMEPAD_PLAYER1))
            {
                DrawText(string.Format("GP1: {0}", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);

                if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
                {
                    DrawTexture(texXboxPad, 0, 0, DARKGRAY);

                    // Draw buttons: xbox home
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);

                    // Draw buttons: basic
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);

                    // Draw buttons: d-pad
                    DrawRectangle(317, 202, 19, 71, BLACK);
                    DrawRectangle(293, 228, 69, 19, BLACK);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);

                    // Draw buttons: left-right back
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);

                    // Draw axis: left joystick
                    DrawCircle(259, 152, 39, BLACK);
                    DrawCircle(259, 152, 34, LIGHTGRAY);
                    DrawCircle(259 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 20),
                               152 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * 20), 25, BLACK);

                    // Draw axis: right joystick
                    DrawCircle(461, 237, 38, BLACK);
                    DrawCircle(461, 237, 33, LIGHTGRAY);
                    DrawCircle(461 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X) * 20),
                               237 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y) * 20), 25, BLACK);

                    // Draw axis: left-right triggers
                    DrawRectangle(170, 30, 15, 70, GRAY);
                    DrawRectangle(604, 30, 15, 70, GRAY);
                    DrawRectangle(170, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)) / 2.0f) * 70), RED);
                    DrawRectangle(604, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)) / 2.0f) * 70), RED);

                    //DrawText(string.Format("Xbox axis LT: {0:00.00}", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK);
                    //DrawText(string.Format("Xbox axis RT: {0:00.00}", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK);
                }
                else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID))
                {
                    DrawTexture(texPs3Pad, 0, 0, DARKGRAY);

                    // Draw buttons: ps
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);

                    // Draw buttons: basic
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle(new Vector2(436, 168), new Vector2(436, 185), new Vector2(
                    464, 177 ), RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);

                    // Draw buttons: d-pad
                    DrawRectangle(225, 132, 24, 84, BLACK);
                    DrawRectangle(195, 161, 84, 25, BLACK);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);

                    // Draw buttons: left-right back buttons
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);

                    // Draw axis: left joystick
                    DrawCircle(319, 255, 35, BLACK);
                    DrawCircle(319, 255, 31, LIGHTGRAY);
                    DrawCircle(319 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X) * 20),
                               255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y) * 20), 25, BLACK);

                    // Draw axis: right joystick
                    DrawCircle(475, 255, 35, BLACK);
                    DrawCircle(475, 255, 31, LIGHTGRAY);
                    DrawCircle(475 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X) * 20),
                               255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y) * 20), 25, BLACK);

                    // Draw axis: left-right triggers
                    DrawRectangle(169, 48, 15, 70, GRAY);
                    DrawRectangle(611, 48, 15, 70, GRAY);
                    DrawRectangle(169, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2)) / 2.0f) * 70), RED);
                    DrawRectangle(611, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2)) / 2.0f) * 70), RED);
                }
                else
                {
                    DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);

                    // TODO: Draw generic gamepad
                }

                DrawText(string.Format("DETECTED AXIS [{0}]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);

                for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
                {
                    DrawText(string.Format("AXIS {0}: {0:0.02}", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20 * i, 10, DARKGRAY);
                }

                if (GetGamepadButtonPressed() != -1) DrawText(string.Format("DETECTED BUTTON: {0}", GetGamepadButtonPressed()), 10, 430, 10, RED);
                else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
            }
            else
            {
                DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);

                DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
            }

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        UnloadTexture(texPs3Pad);
        UnloadTexture(texXboxPad);

        CloseWindow();        // Close window and OpenGL context
                              //--------------------------------------------------------------------------------------

        return 0;
    }
}