/*******************************************************************************************
*
*   raylib [models] example - Load 3d model with animations and play them
*
*   This example has been created using raylib 2.5 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
*
*   Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5)
*
********************************************************************************************
*
* To export a model from blender, make sure it is not posed, the vertices need to be in the
* same position as they would be in edit mode.
* and that the scale of your models is set to 0. Scaling can be done from the export menu.
*
********************************************************************************************/

using System.Numerics;
using static Raylib_cs.Raylib;

namespace Examples.Models;

public class AnimationDemo
{
    public unsafe static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        const int screenWidth = 800;
        const int screenHeight = 450;

        InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");

        // Define the camera to look into our 3d world
        Camera3D camera = new();
        camera.Position = new Vector3(10.0f, 10.0f, 10.0f);
        camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
        camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
        camera.FovY = 45.0f;
        camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;

        Model model = LoadModel("resources/models/iqm/guy.iqm");
        Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");
        Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);

        Vector3 position = new(0.0f, 0.0f, 0.0f);
        // Load animation data
        uint animsCount = 0;
        var anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", ref animsCount);
        int animFrameCounter = 0;

        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())
        {
            // Update
            //----------------------------------------------------------------------------------
            UpdateCamera(ref camera, CameraMode.CAMERA_FREE);

            // Play animation when spacebar is held down
            if (IsKeyDown(KeyboardKey.KEY_SPACE))
            {
                animFrameCounter++;
                UpdateModelAnimation(model, anims[0], animFrameCounter);
                if (animFrameCounter >= anims[0].FrameCount)
                {
                    animFrameCounter = 0;
                }
            }
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();
            ClearBackground(Color.RAYWHITE);

            BeginMode3D(camera);

            DrawModelEx(
                model,
                position,
                new Vector3(1.0f, 0.0f, 0.0f),
                -90.0f,
                new Vector3(1.0f, 1.0f, 1.0f),
                Color.WHITE
            );

            for (int i = 0; i < model.BoneCount; i++)
            {
                var framePoses = anims[0].FramePoses;
                DrawCube(framePoses[animFrameCounter][i].Translation, 0.2f, 0.2f, 0.2f, Color.RED);
            }

            DrawGrid(10, 1.0f);

            EndMode3D();

            DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, Color.MAROON);
            DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        UnloadTexture(texture);

        UnloadModelAnimations(anims, animsCount);

        UnloadModel(model);

        CloseWindow();
        //--------------------------------------------------------------------------------------

        return 0;
    }
}