/******************************************************************************************* * * raylib [shapes] example - easings box * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; using Examples.Shared; namespace Examples.Shapes; public partial class EasingsBoxAnim : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Shapes / Easings Box Anim"; public string Title => "raylib [shapes] example - easings box"; // Box variables to be animated with easings private Rectangle rec; private float rotation; private float alpha; private int state; private int framesCounter; public void Init() { rec = new(GetScreenWidth() / 2.0f, -100, 100, 100); rotation = 0.0f; alpha = 1.0f; state = 0; framesCounter = 0; } public void Update() { // Update //---------------------------------------------------------------------------------- switch (state) { case 0: // Move box down to center of screen framesCounter++; // NOTE: Remember that 3rd parameter of easing function refers to // desired value variation, do not confuse it with expected final value! rec.Y = Easings.EaseElasticOut(framesCounter, -100, GetScreenHeight() / 2.0f + 100, 120); if (framesCounter >= 120) { framesCounter = 0; state = 1; } break; case 1: // Scale box to an horizontal bar framesCounter++; rec.Height = Easings.EaseBounceOut(framesCounter, 100, -90, 120); rec.Width = Easings.EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120); if (framesCounter >= 120) { framesCounter = 0; state = 2; } break; case 2: // Rotate horizontal bar rectangle framesCounter++; rotation = Easings.EaseQuadOut(framesCounter, 0.0f, 270.0f, 240); if (framesCounter >= 240) { framesCounter = 0; state = 3; } break; case 3: // Increase bar size to fill all screen framesCounter++; rec.Height = Easings.EaseCircOut(framesCounter, 10, GetScreenWidth(), 120); if (framesCounter >= 120) { framesCounter = 0; state = 4; } break; case 4: // Fade out animation framesCounter++; alpha = Easings.EaseSineOut(framesCounter, 1.0f, -1.0f, 160); if (framesCounter >= 160) { framesCounter = 0; state = 5; } break; default: break; } // Reset animation at any moment if (IsKeyPressed(KeyboardKey.Space)) { rec = new Rectangle(GetScreenWidth() / 2.0f, -100, 100, 100); rotation = 0.0f; alpha = 1.0f; state = 0; framesCounter = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); DrawRectanglePro( rec, new Vector2(rec.Width / 2, rec.Height / 2), rotation, Fade(Color.Black, alpha) ); DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, Color.LightGray); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new EasingsBoxAnim(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }