/******************************************************************************************* * * raylib [models] example - billboard rendering * * Example complexity rating: [★★★☆] 3/4 * * Example originally created with raylib 1.3, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using static Raylib_cs.Raylib; namespace Examples.Models; public partial class BillboardDemo : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Models / Billboard Demo"; public string Title => "raylib [models] example - billboard rendering"; private Camera3D camera; private Texture2D bill; private Vector3 billPositionStatic; private Vector3 billPositionRotating; private Rectangle source; private Vector3 billUp; private Vector2 size; private Vector2 origin; private float distanceStatic; private float distanceRotating; private float rotation; public void Init() { // Define the camera to look into our 3d world camera = new(); camera.Position = new Vector3(5.0f, 4.0f, 5.0f); // Camera position camera.Target = new Vector3(0.0f, 2.0f, 0.0f); // Camera looking at point camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target) camera.FovY = 45.0f; // Camera field-of-view Y camera.Projection = CameraProjection.Perspective; // Camera projection type bill = LoadTexture("resources/billboard.png"); // Our billboard texture billPositionStatic = new(0.0f, 2.0f, 0.0f); // Position of static billboard billPositionRotating = new(1.0f, 2.0f, 1.0f); // Position of rotating billboard // Entire billboard texture, source is used to take a segment from a larger texture source = new(0.0f, 0.0f, (float)bill.Width, (float)bill.Height); // NOTE: Billboard locked on axis-Y billUp = new(0.0f, 1.0f, 0.0f); // Set the height of the rotating billboard to 1.0 with the aspect ratio fixed size = new(source.Width / source.Height, 1.0f); // Rotate around origin // Here we choose to rotate around the image center origin = size * 0.5f; // Distance is needed for the correct billboard draw order // Larger distance (further away from the camera) should be drawn prior to smaller distance distanceStatic = 0.0f; distanceRotating = 0.0f; rotation = 0.0f; } public void Update() { // Update //---------------------------------------------------------------------------------- UpdateCamera(ref camera, CameraMode.Orbital); rotation += 0.4f; distanceStatic = Vector3.Distance(camera.Position, billPositionStatic); distanceRotating = Vector3.Distance(camera.Position, billPositionRotating); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); BeginMode3D(camera); DrawGrid(10, 1.0f); // Draw a grid // Draw order matters! if (distanceStatic > distanceRotating) { DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White); DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, Color.White); } else { DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, Color.White); DrawBillboard(camera, bill, billPositionStatic, 2.0f, Color.White); } EndMode3D(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { UnloadTexture(bill); // Unload texture } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard rendering"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new BillboardDemo(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }