using Raylib;
using static Raylib.Raylib;

public partial class shapes_logo_raylib
{
    /*******************************************************************************************
    *
    *   raylib [shapes] example - Draw raylib logo using basic shapes
    *
    *   This example has been created using raylib 1.0 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/


    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;

        InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");

        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            // TODO: Update your variables here
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();

                ClearBackground(RAYWHITE);

                DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
                DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
                DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK);

                DrawText("this is NOT a texture!", 350, 370, 10, GRAY);

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        CloseWindow();        // Close window and OpenGL context
        //--------------------------------------------------------------------------------------

        return 0;
    }
}