/******************************************************************************************* * * raylib [models] example - yaw pitch roll * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 1.8, last time updated with raylib 4.0 * * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2017-2025 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ using static Raylib_cs.Raymath; namespace Examples.Models; public partial class YawPitchRoll : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Models / Yaw Pitch Roll"; public string Title => "raylib [models] example - yaw pitch roll"; private Camera3D camera; private Model model; private Texture2D texture; private float pitch; private float roll; private float yaw; public unsafe void Init() { camera = new(); camera.Position = new Vector3(0.0f, 50.0f, -120.0f);// Camera position perspective camera.Target = new Vector3(0.0f, 0.0f, 0.0f); // Camera looking at point camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target) camera.FovY = 30.0f; // Camera field-of-view Y camera.Projection = CameraProjection.Perspective; // Camera type model = LoadModel("resources/models/obj/plane.obj"); // Load model texture = LoadTexture("resources/models/obj/plane_diffuse.png"); // Load model texture SetTextureWrap(texture, TextureWrap.Repeat); // Force Repeat to avoid issue on Web version model.Materials[0].Maps[(int)MaterialMapIndex.Diffuse].Texture = texture; // Set map diffuse texture pitch = 0.0f; roll = 0.0f; yaw = 0.0f; } public void Update() { // Update //---------------------------------------------------------------------------------- // Plane pitch (x-axis) controls if (IsKeyDown(KeyboardKey.Down)) { pitch += 0.6f; } else if (IsKeyDown(KeyboardKey.Up)) { pitch -= 0.6f; } else { if (pitch > 0.3f) { pitch -= 0.3f; } else if (pitch < -0.3f) { pitch += 0.3f; } } // Plane yaw (y-axis) controls if (IsKeyDown(KeyboardKey.S)) { yaw += 1.0f; } else if (IsKeyDown(KeyboardKey.A)) { yaw -= 1.0f; } else { if (yaw > 0.0f) { yaw -= 0.5f; } else if (yaw < 0.0f) { yaw += 0.5f; } } // Plane roll (z-axis) controls if (IsKeyDown(KeyboardKey.Left)) { roll += 1.0f; } else if (IsKeyDown(KeyboardKey.Right)) { roll -= 1.0f; } else { if (roll > 0.0f) { roll -= 0.5f; } else if (roll < 0.0f) { roll += 0.5f; } } // Tranformation matrix for rotations model.Transform = MatrixRotateXYZ(new Vector3(DEG2RAD * pitch, DEG2RAD * yaw, DEG2RAD * roll)); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); // Draw 3D model (recomended to draw 3D always before 2D) BeginMode3D(camera); // Draw 3d model with texture DrawModel(model, new Vector3(0.0f, -8.0f, 0.0f), 1.0f, Color.White); DrawGrid(10, 10.0f); EndMode3D(); // Draw controls info DrawRectangle(30, 370, 260, 70, Fade(Color.Green, 0.5f)); DrawRectangleLines(30, 370, 260, 70, Fade(Color.DarkGreen, 0.5f)); DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, Color.DarkGray); DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, Color.DarkGray); DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, Color.DarkGray); DrawText( "(c) WWI Plane Model created by GiaHanLam", screenWidth - 240, screenHeight - 20, 10, Color.DarkGray ); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { UnloadModel(model); } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [models] example - yaw pitch roll"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- var game = new YawPitchRoll(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }