/******************************************************************************************* * * raylib [core] example - random sequence * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 5.0, last time updated with raylib 5.0 * * Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2023-2025 Dalton Overmyer (@REDl3east) * ********************************************************************************************/ using static Raylib_cs.Raymath; namespace Examples.Core; public partial class RandomSequence : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Core / Random Sequence"; public string Title => "raylib [core] example - random sequence"; private struct ColorRect { public Color Color; public Rectangle Rect; } private int rectCount; private float rectSize; private ColorRect[] rectangles; public void Init() { rectCount = 20; rectSize = (float)screenWidth / rectCount; rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); } public void Update() { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KeyboardKey.Space)) { ShuffleColorRectSequence(rectangles, rectCount); } if (IsKeyPressed(KeyboardKey.Up)) { rectCount++; rectSize = (float)screenWidth / rectCount; // Re-generate random sequence with new count rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); } if (IsKeyPressed(KeyboardKey.Down)) { if (rectCount >= 4) { rectCount--; rectSize = (float)screenWidth / rectCount; // Re-generate random sequence with new count rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); for (int i = 0; i < rectCount; i++) { DrawRectangleRec(rectangles[i].Rect, rectangles[i].Color); DrawText("Press SPACE to shuffle the current sequence", 10, screenHeight - 96, 20, Color.Black); DrawText("Press UP to add a rectangle and generate a new sequence", 10, screenHeight - 64, 20, Color.Black); DrawText("Press DOWN to remove a rectangle and generate a new sequence", 10, screenHeight - 32, 20, Color.Black); } DrawText($"Count: {rectCount} rectangles", 10, 10, 20, Color.Maroon); DrawFPS(screenWidth - 80, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } private static Color GenerateRandomColor() { return new Color( GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 ); } private static ColorRect[] GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight) { ColorRect[] rectangles = new ColorRect[(int)rectCount]; int[] seq = GetRandomSequence((uint)rectCount, 0, (int)rectCount - 1); float rectSeqWidth = rectCount * rectWidth; float startX = (screenWidth - rectSeqWidth) * 0.5f; for (int i = 0; i < rectCount; i++) { int rectHeight = (int)Remap(seq[i], 0, rectCount - 1, 0, screenHeight); rectangles[i].Color = GenerateRandomColor(); rectangles[i].Rect = new Rectangle(startX + i * rectWidth, screenHeight - rectHeight, rectWidth, rectHeight); } return rectangles; } private static void ShuffleColorRectSequence(ColorRect[] rectangles, int rectCount) { int[] seq = GetRandomSequence((uint)rectCount, 0, rectCount - 1); for (int i1 = 0; i1 < rectCount; i1++) { int i2 = seq[i1]; // Swap only the color and height ColorRect tmp = rectangles[i1]; rectangles[i1].Color = rectangles[i2].Color; rectangles[i1].Rect.Height = rectangles[i2].Rect.Height; rectangles[i1].Rect.Y = rectangles[i2].Rect.Y; rectangles[i2].Color = tmp.Color; rectangles[i2].Rect.Height = tmp.Rect.Height; rectangles[i2].Rect.Y = tmp.Rect.Y; } } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence"); SetTargetFPS(60); var game = new RandomSequence(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }