/******************************************************************************************* * * raylib [core] example - scissor test * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 2.5, last time updated with raylib 3.0 * * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2019-2025 Chris Dill (@MysteriousSpace) * ********************************************************************************************/ namespace Examples.Core; public partial class ScissorTest : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Core / Scissor Test"; public string Title => "raylib [core] example - scissor test"; private Rectangle scissorArea; private bool scissorMode; public void Init() { scissorArea = new(0, 0, 300, 300); scissorMode = true; } public void Update() { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KeyboardKey.S)) { scissorMode = !scissorMode; } // Centre the scissor area around the mouse position scissorArea.X = GetMouseX() - scissorArea.Width / 2; scissorArea.Y = GetMouseY() - scissorArea.Height / 2; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); if (scissorMode) { BeginScissorMode((int)scissorArea.X, (int)scissorArea.Y, (int)scissorArea.Width, (int)scissorArea.Height); } // Draw full screen rectangle and some text // NOTE: Only part defined by scissor area will be rendered DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Color.Red); DrawText("Move the mouse around to reveal this text!", 190, 200, 20, Color.LightGray); if (scissorMode) { EndScissorMode(); } DrawRectangleLinesEx(scissorArea, 1, Color.Black); DrawText("Press S to toggle scissor test", 10, 10, 20, Color.Black); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new ScissorTest(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }