/******************************************************************************************* * * raylib [core] example - 3d camera free * * Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 1.3, last time updated with raylib 1.3 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) * ********************************************************************************************/ namespace Examples.Core; public partial class Camera3dFree : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Core / Camera 3D Free"; public string Title => "raylib [core] example - 3d camera free"; public bool CursorDisabled => true; private Camera3D camera; private Vector3 cubePosition; public void Init() { // Define the camera to look into our 3d world camera = new(); camera.Position = new Vector3(10.0f, 10.0f, 10.0f); // Camera position camera.Target = new Vector3(0.0f, 0.0f, 0.0f); // Camera looking at point camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target) camera.FovY = 45.0f; // Camera field-of-view Y camera.Projection = CameraProjection.Perspective; // Camera projection type cubePosition = new(0.0f, 0.0f, 0.0f); } public void Update() { // Update //---------------------------------------------------------------------------------- UpdateCamera(ref camera, CameraMode.Free); if (IsKeyPressed(KeyboardKey.Z)) { camera.Target = new Vector3(0.0f, 0.0f, 0.0f); } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, Color.Red); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, Color.Maroon); DrawGrid(10, 1.0f); EndMode3D(); DrawRectangle(10, 10, 320, 93, Fade(Color.SkyBlue, 0.5f)); DrawRectangleLines(10, 10, 320, 93, Color.Blue); DrawText("Free camera default controls:", 20, 20, 10, Color.Black); DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, Color.DarkGray); DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, Color.DarkGray); DrawText("- Z to zoom to (0, 0, 0)", 40, 80, 10, Color.DarkGray); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new Camera3dFree(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }