using System.Numerics; using System.Runtime.InteropServices; namespace Raylib_cs { /// <summary>Bounding box type</summary> [StructLayout(LayoutKind.Sequential)] public partial struct BoundingBox { /// <summary> /// Minimum vertex box-corner /// </summary> public Vector3 min; /// <summary> /// Maximum vertex box-corner /// </summary> public Vector3 max; public BoundingBox(Vector3 min, Vector3 max) { this.min = min; this.max = max; } } }