using Raylib;
using static Raylib.Raylib;

public partial class text_bmfont_ttf
{
    /*******************************************************************************************
    *
    *   raylib [text] example - BMFont and TTF Fonts loading
    *
    *   This example has been created using raylib 1.4 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2016 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/


    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;

        InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");

        string msgBm = "THIS IS AN AngelCode SPRITE FONT";
        string msgTtf = "THIS SPRITE FONT has been GENERATED from a TTF";

        // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
        Font fontBm = LoadFont("resources/bmfont.fnt");       // BMFont (AngelCode)
        Font fontTtf = LoadFont("resources/pixantiqua.ttf");  // TTF font

        Vector2 fontPosition;

        fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
        fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;

        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            // TODO: Update variables here...
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();

                ClearBackground(RAYWHITE);

                DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
                DrawTextEx(fontTtf, msgTtf, new Vector2( 75.0f, 240.0f ), fontTtf.baseSize*0.8f, 2, LIME);

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        UnloadFont(fontBm);     // AngelCode Font unloading
        UnloadFont(fontTtf);    // TTF Font unloading

        CloseWindow();                // Close window and OpenGL context
        //--------------------------------------------------------------------------------------

        return 0;
    }
}