using Raylib;
using static Raylib.Raylib;

public partial class textures_image_loading
{
    /*******************************************************************************************
    *
    *   raylib [textures] example - Image loading and texture creation
    *
    *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
    *
    *   This example has been created using raylib 1.3 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/


    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;

        InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");

        // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

        Image image = LoadImage("resources/raylib_logo.png");     // Loaded in CPU memory (RAM)
        Texture2D texture = LoadTextureFromImage(image);          // Image converted to texture, GPU memory (VRAM)

        UnloadImage(image);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
        //---------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            // TODO: Update your variables here
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();

                ClearBackground(RAYWHITE);

                DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);

                DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        UnloadTexture(texture);       // Texture unloading

        CloseWindow();                // Close window and OpenGL context
        //--------------------------------------------------------------------------------------

        return 0;
    }
}