using Raylib;
using static Raylib.Raylib;

public partial class core_random_values
{
    /*******************************************************************************************
    *
    *   raylib [core] example - Generate random values
    *
    *   This example has been created using raylib 1.1 (www.raylib.com)
    *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
    *
    *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
    *
    ********************************************************************************************/


    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        int screenWidth = 800;
        int screenHeight = 450;

        InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");

        int framesCounter = 0;  // Variable used to count frames

        int randValue = GetRandomValue(-8, 5);   // Get a random integer number between -8 and 5 (both included)

        SetTargetFPS(60);       // Set our game to run at 60 frames-per-second
        //--------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())    // Detect window close button or ESC key
        {
            // Update
            //----------------------------------------------------------------------------------
            framesCounter++;

            // Every two seconds (120 frames) a new random value is generated
            if (((framesCounter/120)%2) == 1)
            {
                randValue = GetRandomValue(-8, 5);
                framesCounter = 0;
            }
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();

                ClearBackground(RAYWHITE);

                DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);

                DrawText(string.Format("{0}", randValue), 360, 180, 80, LIGHTGRAY);

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        CloseWindow();        // Close window and OpenGL context
        //--------------------------------------------------------------------------------------

        return 0;
    }
}