using System.Runtime.InteropServices; namespace Raylib_cs; /// <summary> /// N-patch layout /// </summary> public enum NPatchLayout { /// <summary> /// Npatch defined by 3x3 tiles /// </summary> NinePatch = 0, /// <summary> /// Npatch defined by 1x3 tiles /// </summary> ThreePatchVertical, /// <summary> /// Npatch defined by 3x1 tiles /// </summary> ThreePatchHorizontal } /// <summary> /// N-Patch layout info /// </summary> [StructLayout(LayoutKind.Sequential)] public partial struct NPatchInfo { /// <summary> /// Texture source rectangle /// </summary> public Rectangle Source; /// <summary> /// Left border offset /// </summary> public int Left; /// <summary> /// Top border offset /// </summary> public int Top; /// <summary> /// Right border offset /// </summary> public int Right; /// <summary> /// Bottom border offset /// </summary> public int Bottom; /// <summary> /// Layout of the n-patch: 3x3, 1x3 or 3x1 /// </summary> public NPatchLayout Layout; }