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Commit Graph

19 Commits

Author SHA1 Message Date
dc5335038a Fix IsGestureDetected and formatting 2021-12-11 12:15:51 +00:00
0b081ce721 Fix rlMultMatrixf
- Add missing ToFloatV functions to Raymath
- Fix rlMultMatrixf overload to use MatrixToFloatV
2021-12-09 18:42:13 +00:00
5a198187ec Create rlMultMatrixf safe overload 2021-12-05 21:11:55 +11:00
b9756993f1 Convert some RLGL consts to Enums
Also added helper methods/overloads for related methods
2021-12-05 01:47:49 +11:00
4ce55fba66 Fix typo in Rlgl 2021-12-04 08:32:12 +00:00
340bfa288d Fix typos and change refs to pointers in Rlgl 2021-11-28 09:55:34 +00:00
f578765e8e Big unsafe update 2 2021-11-26 08:45:35 +00:00
88c14c6350 Update rlgl 2021-11-26 07:11:56 +00:00
de6caec6f1 Update XmlDoc comments 2021-11-26 07:11:56 +00:00
5014ebbfe0 Testing CBool type instead of bool 2021-11-26 07:11:56 +00:00
d342e5427f Add summary tags to improve documentation
- Helps with intelisense and documentation generators. More details can
be added in the future as needed.
- Include documentation in package
2021-05-11 08:23:29 +01:00
3224a58371 Initial 3.7 update
- Many breaking changes in this update. This is a work in
progress and needs testing.
2021-04-25 11:36:02 +01:00
Ben Beshara
aa940e3d48 Fixed capitalisation on Framebuffer externs 2021-02-09 09:53:07 +11:00
1279502344 Minor improvements and formatting
- Replaced Rlgl format usage with PixelFormat enum and update constants.
- Added new enums used with framebuffers.
- Added missing functions and fixed function naming.
2020-12-28 09:20:03 +00:00
75a4d9bf27 Update Rlgl.cs to 3.5.0 and rename GetExtension to GetFileExtension 2020-12-26 15:45:40 +00:00
b31b484564 Removed duplicate license comments from binding code. 2020-09-18 23:45:09 +01:00
8b522882f6 Replacing Matrix with Matrix4x4.
- Matrix in raylib is column major whereas in numerics it is row major. The type marshals and works but it needs to be transposed before it can be used. At first I looked into keeping the matrix
type and converting between the 2 as that made sense but I think using just the on type and documenting the difference is a better tradeoff. It may be easy to create bugs by forgetting to transpose but with good documentation I think this is better than having to deal with the 2 types. I may be wrong about this so we will see how it goes.
2020-05-03 13:23:11 +01:00
85c5585dec BREAKING CHANGE. Replaced Vector2, Vector3 and Vector4 with System.Numerics.
- Testing out a breaking change so we can use System.Numerics.
2020-05-02 15:13:57 +01:00
fa3039fb11 Big commit. Starting the update to 3.0!!!
- Renamed the Bindings folder to Raylib-cs.
- Renamed namespace from Raylib to Raylib_cs.
- Updated functions to raylib 3.0.
- Documenting IntPtr types for reference.
- Separating modules by making the class and nativeLibName unique to the module.
- Added rlgl bindings.
2020-04-01 14:46:51 +01:00