* All the "var" variables were changed to explicit types on the raylib class
* "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods
* Added "Dimensions" property to "Texture2D"
* New overloads for the "LoadFileData" and "SaveFileData" methods
* Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName"
* Color constructors are more readable
* Added "Dimensions" property to "Image"
* Changed all the "var" for explicit types on the "Logging" class
* Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually
* Added indexer to "FilePathLists"
* Changed all "var" for explicit types on "Utf8Buffer"
* New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float"
* Added new extension "byte.Lerp"
* Added new extension "Log" for "TraceLogLevel"
* Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f)
* New static method on Color, "Color.Lerp"
* Added static method "FromHSV" to Color
* Added new getter method "GetHSV" on Color
* Added index security on the FilePathList indexer
* Added Rectangle extension
* Added "MoveTowards" extensions to RaylibExtensions
* Added "TranslateLocal" and "TranslateGlobal" to Transform
* Removed unnecessary "partial" declarations
* Updating calls and docs
* Moved the "AudioCallback" delegate into the "AudioMixed.cs" File
* Properties and structs marked as read-only on the "Model.cs" file
* Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the
"STAThread" attribute comes from the "System" namespace)
* Added a few sizing utils to "Rectangle"
* Added "GetScreenCenter" to "Raylib.Utils"
Breaking change to update naming across Raylib-cs to make it more consistent with C# naming conventions.
---------
Co-authored-by: MrScautHD <65916181+MrScautHD@users.noreply.github.com>
* Fix formatting/update doc comments in Raylib.cs
* Update types in Raylib.cs to 4.0
* Remove app.config
* Update Raylib.cs functions
* Split Enums, Structs & Classes into own files
* Testing utils for Raylib.cs
* Update Raylib-cs.csproj
* Reorganize types
- Move into types folder
- Group types based on usage
* Fix parameter names
* Rename CloseAudioStream to UnloadAudioStream
* Remove ref SetShaderValue overloads
* Remove some constants from Raylib.cs
* Include README.md in package
* Replace old version of GetDroppedUtils
* Update README.md
* Remove Physac-cs and Raygui-cs
- Not actively maintained and a pain for users to setup...
* Update comments to xmldoc
* Rename Gestures enum to Gesture
* Minor fixes
- Rename Gestures enum to Gesture
- Update tests to net6.0
* Testing CBool type instead of bool
* Update XmlDoc comments
* Update build.yml to net6.0 for tests
* Remove Easings.cs
- Easings used to be part of raylib. It is now a separate extra library
so I am removing it from the main bindings.
* Update rlgl
* More XmlDoc comments
* Use CBool in structs
* Big unsafe update
* Fix typos and change refs to pointers in Rlgl
* Update LoggingUtils and Material
* Fix typo in Rlgl
* Update build.yml
* Rename RaylibUtils.cs to Raylib.Utils
now a partial class
* Convert some RLGL consts to Enums
Also added helper methods/overloads for related methods
* Make class Raylib partial
* Convert some text functions to not use ref
I dont think they will work. need testing
* Testing fixes for Text functions
* Create rlMultMatrixf safe overload
* Implement safe ModelAnimation
* Testing fix for ModelAnimation using wrapper struct
* Added TODOs
* Fix rlMultMatrixf
- Add missing ToFloatV functions to Raymath
- Fix rlMultMatrixf overload to use MatrixToFloatV
* Fix IsGestureDetected and formatting
* Add a few text tests
* Move wrapper functions into Raylib.Utils
* Remove ref from raylib bindings
* Multi-target net5.0
* Testing string approaches
* Fixing more util and unsafe functions
* Testing TraceLogCallback fix
Set lang version to C# 10
* Replace managed callbacks with unsafe delegates
* Update default LogConsole callback
* Setup unsafe/safe functions for math types in Raylib.cs
* Replace string in Rlgl with sbyte*
* Yet more string changes
- Use sbyte/byte correctly in Raylib.cs
- Using Marshal.StringToCoTaskMemUTF8
- Update utils string usage
* Fix typo bug and whitespace
* Fix DrawTextPro and more whitespace
* Remove unused ToString
* Add file functions back into Raylib
* Test paths filter for pull requests
* Change to paths-ignore filter
* Redo partial change
* Move binding functions into interop folder
Co-authored-by: Ben Parsons <9parsonsb@gmail.com>