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Commit graph raylib-cs/Raylib-cs/types
Author SHA1 Message Date
JupiterRider
2f1929b659 VertexBuffer struct updated 2024-12-06 21:19:27 +01:00
JupiterRider
8f3263c311 WaveCrop method updated 2024-12-06 21:01:55 +01:00
JupiterRider
5ee9ca3baa ExportMeshAsCode added 2024-12-06 20:54:39 +01:00
JupiterRider
8719c30d1e LoadFontEx XML comment updated 2024-12-06 20:33:42 +01:00
JupiterRider
ed99ded786 doc comments fixed and new draw methods added 2024-12-06 19:22:23 +01:00
JupiterRider
09979569bb ImageKernelConvolution added 2024-12-06 18:59:50 +01:00
JupiterRider
5e137cef7e LoadImageSvg() has been removed 2024-12-06 18:48:46 +01:00
JupiterRider
1a9973bd2a AutomationEvent methods added 2024-12-03 22:13:54 +01:00
JupiterRider
60fd5d9eaf AutomationEvent and AutomationEventList structs added 2024-12-03 21:52:01 +01:00
JupiterRider
315b0139e8 GetMouseRay is GetScreenToWorldRay now 2024-12-03 20:11:01 +01:00
JupiterRider
8bb7ea3f85 CubemapLayout.Panorama removed 2024-12-03 19:39:18 +01:00
JupiterRider
daceda83db ShaderLocationIndex enum extended 2024-12-03 19:37:53 +01:00
JupiterRider
76e6813488 GamepadButton description corrected 2024-12-03 19:33:33 +01:00
JupiterRider
5adcfead77 KeyboardKey.Menu value changed 2024-12-03 19:27:50 +01:00
JupiterRider
f3cc3098e4 VrDeviceInfo.VScreenCenter has been removed 2024-12-03 19:26:08 +01:00
JupiterRider
82cda760a8 update Ray.Direction description 2024-12-03 19:22:28 +01:00
JupiterRider
0f083d963f add new fields to Mesh type 2024-12-03 19:20:09 +01:00
Alexander Baggett
8f2902aca0
Implement Managed Code Friendly version of CheckCollisionPointPoly (#268) 2024-09-13 19:56:45 +00:00
Nicky McDonald
377a32a9db
Safe UpdateMeshBuffer Method (#262) 2024-08-23 06:54:38 +00:00
Nicky McDonald
51925dd42d
Additional Color Constructors (#261) 2024-08-10 08:19:43 +00:00
383ec91e95
Fix usage of uint in bindings (#246) 2024-05-25 10:34:38 +01:00
5949934932
Fix ExportImageToMemory and formatting issues (#245) 2024-05-25 08:53:30 +01:00
JupiterRider
502a583e07
UnloadMesh needs a value, not a pointer (#243) 2024-05-21 19:06:11 +01:00
Nicky McDonald
b049b4f88d
AttachAudioMixedProcessor Utils for easy callback (#215) 2024-02-24 08:44:13 +00:00
Danil
70d86837d4
Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
Yxure
56e9db7f20
Rectangle constructors and properties using Vector2 (#216) 2024-01-06 09:11:04 +00:00
MrScautHD
43f1924faa
Port to Raylib-5.0.0 (#210)
Co-authored-by: ChrisDill <chris.rj.dill@gmail.com>
2023-12-27 12:17:57 +00:00
ff85d9ae83 Fix utility typo 2023-12-26 10:10:18 +00:00
47956acdd4
Fix GenImageText bug/add utility method (#213) 2023-12-26 10:00:15 +00:00
4a58a07dcd Simplify LoadModelAnimations util 2023-10-29 09:45:02 +00:00
MrScautHD
6d9505653f
Added camera methods without pointers (#205) 2023-10-22 14:59:43 +01:00
dc20bc46ab Fix build 2023-09-28 18:54:49 +01:00
4597f6600f Add Span utils to RenderBatch/fix DrawCounter 2023-09-28 18:10:59 +01:00
ee1557aca5 Review and fix RenderBatch 2023-09-28 17:52:09 +01:00
be0fcded59 Split audio types into separate files 2023-09-23 10:36:51 +01:00
Nickolas McDonald
c642be6148
Improve utils for mesh generation and processing (#199)
* Add memory allocation to Raylib.Utils for memory allocation (#179)
* Add utils to Mesh for allocating and accessing mesh attributes (#179)
2023-09-09 18:01:59 +01:00
696955463f Add .editorconfig and apply formatting 2023-08-27 15:20:26 +01:00
23ed54cc24
BREAKING: Update names of methods, variables, and other elements (#181)
Breaking change to update naming across Raylib-cs to make it more consistent with C# naming conventions.

---------

Co-authored-by: MrScautHD <65916181+MrScautHD@users.noreply.github.com>
2023-08-14 21:33:48 +01:00
3f9cf16c93 Remove unused icon from tests 2023-08-12 23:04:49 +01:00
Nickolas McDonald
d067c6c0aa
[Fix #184] Seperate UTF8 from Ansi (#185) 2023-08-12 22:59:46 +01:00
MrScautHD
083a776aee
Adding a string method for OpenURL and SetGamepadMappings (#180) 2023-08-04 23:04:42 +01:00
Nickolas McDonald
28bca27917
Add managed methods for updating textures (#177) 2023-07-26 20:55:00 +01:00
Ben Parsons
e6ac656838
Use StringToHGlobalAnsi for UTF8Buffer (#173)
Rather then StringToCoTaskMemUTF8.
Tested on Windows 11 (x64) & Arch Linux (x64).
Should fix #172
2023-07-24 13:48:37 +01:00
MrScautHD
a545ce3506
Fix Transform.rotation use Vector4 instead of Quaternion (#158) 2023-06-29 18:17:02 +01:00
019b7f2ced Document/credit logging approach 2023-06-29 18:07:21 +01:00
ccf31c38e1 Update FromMemory utils to use fixed instead 2023-06-09 20:12:30 +01:00
b0cab0d257 Remove Text util methods 2023-06-04 18:00:18 +01:00
7cbb1bef64 Add additional LoadXFromMemory utility functions 2023-05-27 15:48:05 +01:00
99b121616a Fix typo in GetCodepoint util 2023-05-21 07:47:11 +01:00
af1c85ab04 Add ref util for ImageBlurGaussian 2023-05-21 07:32:40 +01:00