mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fix INTERNAL functions
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@@ -32,7 +32,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Toolkit.HighPerformance" Version="7.1.2" />
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
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</ItemGroup>
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</ItemGroup>
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@@ -1,12 +1,7 @@
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using System;
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using System;
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using System.Buffers;
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Security;
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using System.Text;
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using System.Text.Unicode;
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using System.Xml;
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using Microsoft.Toolkit.HighPerformance;
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namespace Raylib_cs
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namespace Raylib_cs
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{
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{
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@@ -239,23 +234,23 @@ namespace Raylib_cs
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public static extern Vector2 GetWindowScaleDPI();
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public static extern Vector2 GetWindowScaleDPI();
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/// <summary>Get the human-readable, UTF-8 encoded name of the primary monitor</summary>
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/// <summary>Get the human-readable, UTF-8 encoded name of the primary monitor</summary>
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[DllImport(nativeLibName, EntryPoint = "GetMonitorName", CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_GetMonitorName(int monitor);
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public static extern byte* GetMonitorName(int monitor);
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/// <summary>Get the human-readable, UTF-8 encoded name of the primary monitor</summary>
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/// <summary>Get the human-readable, UTF-8 encoded name of the primary monitor</summary>
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public static string GetMonitorName(int monitor)
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public static Utf8String GetMonitorName_(int monitor)
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{
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{
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return Marshal.PtrToStringUTF8(INTERNAL_GetMonitorName(monitor));
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return Utf8String.FromPtr(GetMonitorName(monitor));
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}
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}
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/// <summary>Get clipboard text content</summary>
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/// <summary>Get clipboard text content</summary>
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[DllImport(nativeLibName, EntryPoint = "GetClipboardText", CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_GetClipboardText();
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public static extern byte* GetClipboardText();
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/// <summary>Get clipboard text content</summary>
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/// <summary>Get clipboard text content</summary>
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public static string GetClipboardText()
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public static Utf8String GetClipboardText_()
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{
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{
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return Marshal.PtrToStringUTF8(INTERNAL_GetClipboardText());
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return Utf8String.FromPtr(GetClipboardText());
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}
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}
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/// <summary>Set clipboard text content</summary>
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/// <summary>Set clipboard text content</summary>
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@@ -528,13 +523,13 @@ namespace Raylib_cs
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// WARNING: Callbacks setup is intended for advance users
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// WARNING: Callbacks setup is intended for advance users
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/// <summary>Set custom trace log</summary>
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/// <summary>Set custom trace log</summary>
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[DllImport(nativeLibName, EntryPoint = "SetTraceLogCallback", CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void SetTraceLogCallbackInternal(TraceLogCallback callback);
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public static extern void SetTraceLogCallback(TraceLogCallback callback);
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/// <summary>Set custom trace log</summary>
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/// <summary>Set custom trace log</summary>
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public static void SetTraceLogCallback(TraceLogCallback callback)
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public static void SetTraceLogCallback_(TraceLogCallback callback)
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{
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{
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SetTraceLogCallbackInternal(callback);
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SetTraceLogCallback(callback);
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traceLogCallback = callback;
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traceLogCallback = callback;
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}
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}
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@@ -654,13 +649,13 @@ namespace Raylib_cs
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public static extern CBool IsGamepadAvailable(int gamepad);
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public static extern CBool IsGamepadAvailable(int gamepad);
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/// <summary>Return gamepad internal name id</summary>
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/// <summary>Return gamepad internal name id</summary>
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[DllImport(nativeLibName, EntryPoint = "GetGamepadName", CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_GetGamepadName(int gamepad);
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public static extern byte* GetGamepadName(int gamepad);
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/// <summary>Return gamepad internal name id</summary>
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/// <summary>Return gamepad internal name id</summary>
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public static string GetGamepadName(int gamepad)
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public static Utf8String GetGamepadName_(int gamepad)
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{
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{
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return Marshal.PtrToStringUTF8(INTERNAL_GetGamepadName(gamepad));
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return Utf8String.FromPtr(GetGamepadName(gamepad));
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}
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}
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/// <summary>Detect if a gamepad button has been pressed once</summary>
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/// <summary>Detect if a gamepad button has been pressed once</summary>
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