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Update/merge examples back into main repo

This commit is contained in:
Rgebee 2023-08-24 22:01:38 +01:00
commit f058b02d48
321 changed files with 57965 additions and 1 deletions

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#version 100
#extension GL_EXT_frag_depth : enable
precision mediump float; // Precision required for OpenGL ES2 (WebGL)
varying vec2 fragTexCoord;
varying vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepthEXT = 1.0 - gl_FragCoord.z;
}