turn Raylib-cs.Android into android library
8
Raylib-cs.Android.Sample/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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||||||
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<application android:allowBackup="true" android:icon="@mipmap/appicon"
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||||||
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android:label="@string/app_name" android:roundIcon="@mipmap/appicon_round"
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android:supportsRtl="true">
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</application>
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||||||
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<uses-permission android:name="android.permission.INTERNET" />
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||||||
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</manifest>
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1
Raylib-cs.Android.Sample/Assembly.cs
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[assembly: UsesFeature(GLESVersion = 0x00020000, Required = true)]
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34
Raylib-cs.Android.Sample/MainActivity.cs
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using System.Runtime.InteropServices;
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using Android.Content;
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using Android.Content.PM;
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namespace Raylib_cs.Android;
|
||||||
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|
||||||
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[
|
||||||
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Activity(
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||||||
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Label = "@string/app_name",
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MainLauncher = true,
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||||||
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ConfigurationChanges = ConfigChanges.Orientation
|
||||||
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| ConfigChanges.KeyboardHidden
|
||||||
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| ConfigChanges.ScreenSize,
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||||||
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ScreenOrientation = ScreenOrientation.Landscape,
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||||||
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ClearTaskOnLaunch = true
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),
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||||||
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IntentFilter(new[] { Intent.ActionMain }),
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||||||
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MetaData(NativeActivity.MetaDataLibName, Value = "raylib")
|
||||||
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]
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||||||
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public class MainActivity : RaylibActivity
|
||||||
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{
|
||||||
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protected override void OnReady()
|
||||||
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{
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||||||
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Raylib.InitWindow(0, 0, "android_window");
|
||||||
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while (!Raylib.WindowShouldClose())
|
||||||
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{
|
||||||
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Raylib.BeginDrawing();
|
||||||
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Raylib.ClearBackground(Color.WHITE);
|
||||||
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Raylib.DrawFPS(10, 10);
|
||||||
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Raylib.DrawText("Hello Raylib-cs.Android", 20, 100, 100, Color.BLACK);
|
||||||
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Raylib.EndDrawing();
|
||||||
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}
|
||||||
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}
|
||||||
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}
|
||||||
20
Raylib-cs.Android.Sample/README.md
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|
||||||
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```sh
|
||||||
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# clear nuget local cache if you install raylib-cs from nuget before
|
||||||
|
dotnet nuget locals all --clear
|
||||||
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|
||||||
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# install android sdk requirements
|
||||||
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# or just install it from visual studio
|
||||||
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sdkmanager "build-tools;34.0.0" "ndk;25.2.9519653" "platforms;android-34"
|
||||||
|
|
||||||
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# install android workload
|
||||||
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dotnet workload install android
|
||||||
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|
||||||
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# download artifact.zip from https://github.com/anggape/Raylib-cs/actions/runs/5630394074 and extract it
|
||||||
|
dotnet restore --source <path to extracted artifact.zip>
|
||||||
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|
||||||
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# connect your android device or create new emulator
|
||||||
|
adb devices # make sure your device there
|
||||||
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|
||||||
|
# run project
|
||||||
|
dotnet run
|
||||||
|
```
|
||||||
18
Raylib-cs.Android.Sample/Raylib-cs.Android.Sample.csproj
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|
||||||
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<Project Sdk="Microsoft.NET.Sdk">
|
||||||
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<PropertyGroup>
|
||||||
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<TargetFramework>net7.0-android</TargetFramework>
|
||||||
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<SupportedOSPlatformVersion>21</SupportedOSPlatformVersion>
|
||||||
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<RootNamespace>Raylib_cs.Android.Sample</RootNamespace>
|
||||||
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<OutputType>Exe</OutputType>
|
||||||
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<Nullable>enable</Nullable>
|
||||||
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<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<ApplicationId>com.raylib.cs</ApplicationId>
|
||||||
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<ApplicationVersion>1</ApplicationVersion>
|
||||||
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<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
|
||||||
|
<EmbedAssembliesIntoApk Condition="$(Configuration) == 'Debug'">true</EmbedAssembliesIntoApk>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Raylib-cs" Version="4.5.0.2" />
|
||||||
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<ProjectReference Include="../Raylib-cs.Android/Raylib-cs.Android.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
44
Raylib-cs.Android.Sample/Resources/AboutResources.txt
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|
||||||
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Images, layout descriptions, binary blobs and string dictionaries can be included
|
||||||
|
in your application as resource files. Various Android APIs are designed to
|
||||||
|
operate on the resource IDs instead of dealing with images, strings or binary blobs
|
||||||
|
directly.
|
||||||
|
|
||||||
|
For example, a sample Android app that contains a user interface layout (main.xml),
|
||||||
|
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
|
||||||
|
would keep its resources in the "Resources" directory of the application:
|
||||||
|
|
||||||
|
Resources/
|
||||||
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drawable/
|
||||||
|
icon.png
|
||||||
|
|
||||||
|
layout/
|
||||||
|
main.xml
|
||||||
|
|
||||||
|
values/
|
||||||
|
strings.xml
|
||||||
|
|
||||||
|
In order to get the build system to recognize Android resources, set the build action to
|
||||||
|
"AndroidResource". The native Android APIs do not operate directly with filenames, but
|
||||||
|
instead operate on resource IDs. When you compile an Android application that uses resources,
|
||||||
|
the build system will package the resources for distribution and generate a class called "Resource"
|
||||||
|
(this is an Android convention) that contains the tokens for each one of the resources
|
||||||
|
included. For example, for the above Resources layout, this is what the Resource class would expose:
|
||||||
|
|
||||||
|
public class Resource {
|
||||||
|
public class Drawable {
|
||||||
|
public const int icon = 0x123;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Layout {
|
||||||
|
public const int main = 0x456;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Strings {
|
||||||
|
public const int first_string = 0xabc;
|
||||||
|
public const int second_string = 0xbcd;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
You would then use Resource.Drawable.icon to reference the drawable/icon.png file, or
|
||||||
|
Resource.Layout.main to reference the layout/main.xml file, or Resource.Strings.first_string
|
||||||
|
to reference the first string in the dictionary file values/strings.xml.
|
||||||
13
Raylib-cs.Android.Sample/Resources/layout/activity_main.xml
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|
@ -0,0 +1,13 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||||
|
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||||
|
xmlns:tools="http://schemas.android.com/tools"
|
||||||
|
android:layout_width="match_parent"
|
||||||
|
android:layout_height="match_parent">
|
||||||
|
<TextView
|
||||||
|
android:layout_width="wrap_content"
|
||||||
|
android:layout_height="wrap_content"
|
||||||
|
android:layout_centerInParent="true"
|
||||||
|
android:text="@string/app_text"
|
||||||
|
/>
|
||||||
|
</RelativeLayout>
|
||||||
|
|
@ -0,0 +1,4 @@
|
||||||
|
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||||
|
<background android:drawable="@mipmap/appicon_background" />
|
||||||
|
<foreground android:drawable="@mipmap/appicon_foreground" />
|
||||||
|
</adaptive-icon>
|
||||||
|
|
@ -0,0 +1,4 @@
|
||||||
|
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||||
|
<background android:drawable="@mipmap/appicon_background" />
|
||||||
|
<foreground android:drawable="@mipmap/appicon_foreground" />
|
||||||
|
</adaptive-icon>
|
||||||
BIN
Raylib-cs.Android.Sample/Resources/mipmap-hdpi/appicon.png
Normal file
|
After Width: | Height: | Size: 688 B |
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After Width: | Height: | Size: 97 B |
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After Width: | Height: | Size: 1.2 KiB |
BIN
Raylib-cs.Android.Sample/Resources/mipmap-mdpi/appicon.png
Normal file
|
After Width: | Height: | Size: 604 B |
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After Width: | Height: | Size: 92 B |
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After Width: | Height: | Size: 1.2 KiB |
BIN
Raylib-cs.Android.Sample/Resources/mipmap-xhdpi/appicon.png
Normal file
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After Width: | Height: | Size: 830 B |
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After Width: | Height: | Size: 100 B |
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After Width: | Height: | Size: 1.8 KiB |
BIN
Raylib-cs.Android.Sample/Resources/mipmap-xxhdpi/appicon.png
Normal file
|
After Width: | Height: | Size: 978 B |
|
After Width: | Height: | Size: 108 B |