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https://github.com/raylib-cs/raylib-cs
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4.0 (#100)
* Fix formatting/update doc comments in Raylib.cs * Update types in Raylib.cs to 4.0 * Remove app.config * Update Raylib.cs functions * Split Enums, Structs & Classes into own files * Testing utils for Raylib.cs * Update Raylib-cs.csproj * Reorganize types - Move into types folder - Group types based on usage * Fix parameter names * Rename CloseAudioStream to UnloadAudioStream * Remove ref SetShaderValue overloads * Remove some constants from Raylib.cs * Include README.md in package * Replace old version of GetDroppedUtils * Update README.md * Remove Physac-cs and Raygui-cs - Not actively maintained and a pain for users to setup... * Update comments to xmldoc * Rename Gestures enum to Gesture * Minor fixes - Rename Gestures enum to Gesture - Update tests to net6.0 * Testing CBool type instead of bool * Update XmlDoc comments * Update build.yml to net6.0 for tests * Remove Easings.cs - Easings used to be part of raylib. It is now a separate extra library so I am removing it from the main bindings. * Update rlgl * More XmlDoc comments * Use CBool in structs * Big unsafe update * Fix typos and change refs to pointers in Rlgl * Update LoggingUtils and Material * Fix typo in Rlgl * Update build.yml * Rename RaylibUtils.cs to Raylib.Utils now a partial class * Convert some RLGL consts to Enums Also added helper methods/overloads for related methods * Make class Raylib partial * Convert some text functions to not use ref I dont think they will work. need testing * Testing fixes for Text functions * Create rlMultMatrixf safe overload * Implement safe ModelAnimation * Testing fix for ModelAnimation using wrapper struct * Added TODOs * Fix rlMultMatrixf - Add missing ToFloatV functions to Raymath - Fix rlMultMatrixf overload to use MatrixToFloatV * Fix IsGestureDetected and formatting * Add a few text tests * Move wrapper functions into Raylib.Utils * Remove ref from raylib bindings * Multi-target net5.0 * Testing string approaches * Fixing more util and unsafe functions * Testing TraceLogCallback fix Set lang version to C# 10 * Replace managed callbacks with unsafe delegates * Update default LogConsole callback * Setup unsafe/safe functions for math types in Raylib.cs * Replace string in Rlgl with sbyte* * Yet more string changes - Use sbyte/byte correctly in Raylib.cs - Using Marshal.StringToCoTaskMemUTF8 - Update utils string usage * Fix typo bug and whitespace * Fix DrawTextPro and more whitespace * Remove unused ToString * Add file functions back into Raylib * Test paths filter for pull requests * Change to paths-ignore filter * Redo partial change * Move binding functions into interop folder Co-authored-by: Ben Parsons <9parsonsb@gmail.com>
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README.md
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README.md
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# Raylib-cs
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C# bindings for raylib 3.7.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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[](https://github.com/ChrisDill/Raylib-cs/graphs/contributors)
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[](LICENSE)
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@ -12,14 +12,14 @@ C# bindings for raylib 3.7.0, a simple and easy-to-use library to learn videogam
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[](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild)
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Raylib-cs targets netstandard2.1 and supports netcoreapp3.0+ and net5.0.
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Raylib-cs targets net5.0 and net6.0.
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## Installation - NuGet
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This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
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```
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dotnet add package Raylib-cs --version 3.7.0.1
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dotnet add package Raylib-cs --version 4.0.0
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```
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[](https://www.nuget.org/packages/Raylib-cs/)
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@ -30,9 +30,9 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
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1. Download/Clone this repo
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2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
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2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
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3. Download the native libraries for the platforms you want to build for using the [official 3.7.0 release](https://github.com/raysan5/raylib/releases/tag/3.7.0).
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3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0).
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**NOTE: the MSVC version is required for Windows platforms**
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4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/`
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@ -40,6 +40,8 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
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5. Start coding!
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## Hello, World!
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```csharp
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using Raylib_cs;
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@ -67,10 +69,6 @@ namespace HelloWorld
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}
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```
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## Physac-cs and Raygui-cs
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There are **UNSUPPORTED & EXPERIMENTAL** bindings to physac and raygui. They are in separate projects not included in releases or via NuGet. Pull requests are welcome and encouraged.
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## Documentation
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Examples for Raylib-cs can be found at [Raylib-cs-Examples](https://github.com/ChrisDill/Raylib-cs-Examples).
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