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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Big unsafe update 1

This commit is contained in:
2021-11-11 12:00:42 +00:00
parent bb7ceb2102
commit e5400d0bae
10 changed files with 97 additions and 107 deletions

View File

@@ -33,20 +33,20 @@ namespace Raylib_cs
/// <summary>
/// Utility functions for parts of the api that are not easy to interact with via pinvoke.
/// </summary>
public static class Utils
public static unsafe class Utils
{
public static string SubText(this string input, int position, int length)
{
return input.Substring(position, Math.Min(length, input.Length));
}
public static unsafe string[] GetDroppedFiles()
public static string[] GetDroppedFiles()
{
int count;
var buffer = Raylib.GetDroppedFiles(&count);
var files = new string[count];
for (int i = 0; i < count; i++)
for (var i = 0; i < count; i++)
{
files[i] = Marshal.PtrToStringUTF8((IntPtr)buffer[i]);
}
@@ -56,67 +56,59 @@ namespace Raylib_cs
return files;
}
public unsafe static Material GetMaterial(ref Model model, int materialIndex)
public static Material GetMaterial(ref Model model, int materialIndex)
{
Material* materials = (Material*)model.materials.ToPointer();
return *materials;
return model.materials[materialIndex];
}
public unsafe static Texture2D GetMaterialTexture(ref Model model, int materialIndex, MaterialMapIndex mapIndex)
public static Texture2D GetMaterialTexture(ref Model model, int materialIndex, MaterialMapIndex mapIndex)
{
Material* materials = (Material*)model.materials.ToPointer();
MaterialMap* maps = (MaterialMap*)materials[0].maps.ToPointer();
return maps[(int)mapIndex].texture;
return model.materials[materialIndex].maps[(int)mapIndex].texture;
}
public unsafe static void SetMaterialTexture(ref Model model, int materialIndex, MaterialMapIndex mapIndex, ref Texture2D texture)
public static void SetMaterialTexture(ref Model model, int materialIndex, MaterialMapIndex mapIndex, ref Texture2D texture)
{
Material* materials = (Material*)model.materials.ToPointer();
Raylib.SetMaterialTexture(ref materials[materialIndex], (int)mapIndex, texture);
Raylib.SetMaterialTexture(ref model.materials[materialIndex], (int)mapIndex, texture);
}
public unsafe static void SetMaterialShader(ref Model model, int materialIndex, ref Shader shader)
public static void SetMaterialShader(ref Model model, int materialIndex, ref Shader shader)
{
Material* materials = (Material*)model.materials.ToPointer();
materials[materialIndex].shader = shader;
model.materials[materialIndex].shader = shader;
}
public static unsafe void SetShaderValueV<T>(Shader shader, int uniformLoc, T[] values, ShaderUniformDataType uniformType, int count) where T : unmanaged
public static void SetShaderValueV<T>(Shader shader, int uniformLoc, T[] values, ShaderUniformDataType uniformType, int count)
where T : unmanaged
{
SetShaderValueV(shader, uniformLoc, (Span<T>)values, uniformType, count);
}
public static unsafe void SetShaderValueV<T>(Shader shader, int uniformLoc, Span<T> values, ShaderUniformDataType uniformType, int count) where T : unmanaged
public static void SetShaderValueV<T>(Shader shader, int uniformLoc, Span<T> values, ShaderUniformDataType uniformType, int count)
where T : unmanaged
{
fixed (T* valuePtr = values)
{
Raylib.SetShaderValueV(shader, uniformLoc, (IntPtr)valuePtr, uniformType, count);
Raylib.SetShaderValueV(shader, uniformLoc, valuePtr, uniformType, count);
}
}
public static unsafe void SetShaderValue<T>(Shader shader, int uniformLoc, ref T value, ShaderUniformDataType uniformType, int count = 0) where T : unmanaged
public static void SetShaderValue<T>(Shader shader, int uniformLoc, T value, ShaderUniformDataType uniformType)
where T : unmanaged
{
fixed (T* valuePtr = &value)
{
Raylib.SetShaderValue(shader, uniformLoc, (IntPtr)valuePtr, uniformType);
}
Raylib.SetShaderValue(shader, uniformLoc, &value, uniformType);
}
public static unsafe void SetShaderValue<T>(Shader shader, int uniformLoc, T value, ShaderUniformDataType uniformType) where T : unmanaged
{
Raylib.SetShaderValue(shader, uniformLoc, (IntPtr)(&value), uniformType);
}
public static unsafe void SetShaderValue<T>(Shader shader, int uniformLoc, T[] values, ShaderUniformDataType uniformType) where T : unmanaged
public static void SetShaderValue<T>(Shader shader, int uniformLoc, T[] values, ShaderUniformDataType uniformType)
where T : unmanaged
{
SetShaderValue(shader, uniformLoc, (Span<T>)values, uniformType);
}
public static unsafe void SetShaderValue<T>(Shader shader, int uniformLoc, Span<T> values, ShaderUniformDataType uniformType) where T : unmanaged
public static void SetShaderValue<T>(Shader shader, int uniformLoc, Span<T> values, ShaderUniformDataType uniformType)
where T : unmanaged
{
fixed (T* valuePtr = values)
{
Raylib.SetShaderValue(shader, uniformLoc, (IntPtr)valuePtr, uniformType);
Raylib.SetShaderValue(shader, uniformLoc, valuePtr, uniformType);
}
}
}