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- All raylib structs are now blittable. - Fixing some incorrect functions(types, naming etc). - Remove netfx.props.
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6 changed files with 64 additions and 108 deletions
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@ -24,18 +24,18 @@ namespace Raylib_cs.Tests
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Assert.True(BlittableHelper.IsBlittable<MaterialMap>());
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Assert.True(BlittableHelper.IsBlittable<Material>());
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Assert.True(BlittableHelper.IsBlittable<Transform>());
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// Assert.True(BlittableHelper.IsBlittable<BoneInfo>());
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Assert.True(BlittableHelper.IsBlittable<BoneInfo>());
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Assert.True(BlittableHelper.IsBlittable<Model>());
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Assert.True(BlittableHelper.IsBlittable<Model>());
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Assert.True(BlittableHelper.IsBlittable<ModelAnimation>());
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Assert.True(BlittableHelper.IsBlittable<Ray>());
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// Assert.True(BlittableHelper.IsBlittable<RayHitInfo>());
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Assert.True(BlittableHelper.IsBlittable<RayHitInfo>());
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Assert.True(BlittableHelper.IsBlittable<BoundingBox>());
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Assert.True(BlittableHelper.IsBlittable<Wave>());
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Assert.True(BlittableHelper.IsBlittable<AudioStream>());
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Assert.True(BlittableHelper.IsBlittable<Sound>());
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// Assert.True(BlittableHelper.IsBlittable<Music>());
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// Assert.True(BlittableHelper.IsBlittable<VrDeviceInfo>());
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Assert.True(BlittableHelper.IsBlittable<Music>());
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Assert.True(BlittableHelper.IsBlittable<VrDeviceInfo>());
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}
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}
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}
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