chore: clean up linter warnings
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23b3659b1b
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217 changed files with 1863 additions and 1077 deletions
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@ -15,10 +15,6 @@
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*
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********************************************************************************************/
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using System;
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public partial class BulletHell : IExample
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@ -167,13 +163,40 @@ public partial class BulletHell : IExample
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}
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// Input logic
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if ((IsKeyPressed(KeyboardKey.Right) || IsKeyPressed(KeyboardKey.D)) && (bulletRows < 359)) bulletRows++;
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if ((IsKeyPressed(KeyboardKey.Left) || IsKeyPressed(KeyboardKey.A)) && (bulletRows > 1)) bulletRows--;
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if (IsKeyPressed(KeyboardKey.Up) || IsKeyPressed(KeyboardKey.W)) bulletSpeed += 0.25f;
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if ((IsKeyPressed(KeyboardKey.Down) || IsKeyPressed(KeyboardKey.S)) && (bulletSpeed > 0.50f)) bulletSpeed -= 0.25f;
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if (IsKeyPressed(KeyboardKey.Z) && (spawnCooldown > 1)) spawnCooldown--;
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if (IsKeyPressed(KeyboardKey.X)) spawnCooldown++;
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if (IsKeyPressed(KeyboardKey.Enter)) drawInPerformanceMode = !drawInPerformanceMode;
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if ((IsKeyPressed(KeyboardKey.Right) || IsKeyPressed(KeyboardKey.D)) && (bulletRows < 359))
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{
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bulletRows++;
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}
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if ((IsKeyPressed(KeyboardKey.Left) || IsKeyPressed(KeyboardKey.A)) && (bulletRows > 1))
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{
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bulletRows--;
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}
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if (IsKeyPressed(KeyboardKey.Up) || IsKeyPressed(KeyboardKey.W))
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{
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bulletSpeed += 0.25f;
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}
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if ((IsKeyPressed(KeyboardKey.Down) || IsKeyPressed(KeyboardKey.S)) && (bulletSpeed > 0.50f))
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{
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bulletSpeed -= 0.25f;
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}
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if (IsKeyPressed(KeyboardKey.Z) && (spawnCooldown > 1))
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{
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spawnCooldown--;
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}
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if (IsKeyPressed(KeyboardKey.X))
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{
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spawnCooldown++;
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}
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if (IsKeyPressed(KeyboardKey.Enter))
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{
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drawInPerformanceMode = !drawInPerformanceMode;
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}
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if (IsKeyDown(KeyboardKey.Space))
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{
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@ -244,10 +267,16 @@ public partial class BulletHell : IExample
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DrawText("- C: Clear bullets", 40, 140, 10, Color.LightGray);
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DrawRectangle(610, 10, 170, 30, new Color(0, 0, 0, 200));
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if (drawInPerformanceMode) DrawText("Draw method: DrawTexture(*)", 620, 20, 10, Color.Green);
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else DrawText("Draw method: DrawCircle(*)", 620, 20, 10, Color.Red);
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if (drawInPerformanceMode)
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{
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DrawText("Draw method: DrawTexture(*)", 620, 20, 10, Color.Green);
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}
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else
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{
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DrawText("Draw method: DrawCircle(*)", 620, 20, 10, Color.Red);
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}
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DrawRectangle(135, 410, 530, 30, new Color(0, 0, 0, 200));
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DrawRectangle(135, 410, 530, 30, new Color(0, 0, 0, 200));
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DrawText($"[ FPS: {GetFPS()}, Bullets: {bulletCount - bulletDisabledCount}, Rows: {bulletRows}, Bullet speed: {bulletSpeed:F2}, Angle increment per frame: {angleIncrement}, Cooldown: {spawnCooldown:F0} ]",
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155, 420, 10, Color.Green);
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