chore: clean up linter warnings
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217 changed files with 1863 additions and 1077 deletions
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@ -18,9 +18,6 @@
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public partial class SplitScreen2D : IExample
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@ -74,15 +71,41 @@ public partial class SplitScreen2D : IExample
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KeyboardKey.S)) player1.Y += 3.0f;
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else if (IsKeyDown(KeyboardKey.W)) player1.Y -= 3.0f;
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if (IsKeyDown(KeyboardKey.D)) player1.X += 3.0f;
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else if (IsKeyDown(KeyboardKey.A)) player1.X -= 3.0f;
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if (IsKeyDown(KeyboardKey.S))
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{
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player1.Y += 3.0f;
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}
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else if (IsKeyDown(KeyboardKey.W))
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{
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player1.Y -= 3.0f;
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}
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if (IsKeyDown(KeyboardKey.Up)) player2.Y -= 3.0f;
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else if (IsKeyDown(KeyboardKey.Down)) player2.Y += 3.0f;
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if (IsKeyDown(KeyboardKey.Right)) player2.X += 3.0f;
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else if (IsKeyDown(KeyboardKey.Left)) player2.X -= 3.0f;
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if (IsKeyDown(KeyboardKey.D))
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{
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player1.X += 3.0f;
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}
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else if (IsKeyDown(KeyboardKey.A))
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{
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player1.X -= 3.0f;
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}
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if (IsKeyDown(KeyboardKey.Up))
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{
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player2.Y -= 3.0f;
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}
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else if (IsKeyDown(KeyboardKey.Down))
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{
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player2.Y += 3.0f;
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}
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if (IsKeyDown(KeyboardKey.Right))
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{
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player2.X += 3.0f;
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}
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else if (IsKeyDown(KeyboardKey.Left))
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{
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player2.X -= 3.0f;
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}
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camera1.Target = new Vector2(player1.X, player1.Y);
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camera2.Target = new Vector2(player2.X, player2.Y);
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