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chore: clean up linter warnings

This commit is contained in:
tiger tiger tiger 2026-07-29 19:58:47 +02:00
commit dfc34997bc
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217 changed files with 1863 additions and 1077 deletions

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@ -15,8 +15,6 @@
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Audio;
public partial class SoundMulti : IExample
@ -42,7 +40,10 @@ public partial class SoundMulti : IExample
soundArray[0] = LoadSound("resources/audio/sound.wav");
// Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played
for (int i = 1; i < MAX_SOUNDS; i++) soundArray[i] = LoadSoundAlias(soundArray[0]);
for (int i = 1; i < MAX_SOUNDS; i++)
{
soundArray[i] = LoadSoundAlias(soundArray[0]);
}
currentSound = 0; // Set the sound list to the start
}
@ -57,7 +58,10 @@ public partial class SoundMulti : IExample
currentSound++; // Increment the sound slot
// If the sound slot is out of bounds, go back to 0
if (currentSound >= MAX_SOUNDS) currentSound = 0;
if (currentSound >= MAX_SOUNDS)
{
currentSound = 0;
}
// NOTE: Another approach would be to look at the list for the first sound
// that is not playing and use that slot
@ -78,7 +82,11 @@ public partial class SoundMulti : IExample
public void Unload()
{
for (int i = 1; i < MAX_SOUNDS; i++) UnloadSoundAlias(soundArray[i]); // Unload sound aliases
for (int i = 1; i < MAX_SOUNDS; i++)
{
UnloadSoundAlias(soundArray[i]); // Unload sound aliases
}
UnloadSound(soundArray[0]); // Unload source sound data
CloseAudioDevice(); // Close audio device