mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Moving Physac and Raygui into their own libraries and marking them as experimental.
- Both bindings have causes confusion and issues in project setup. Moving them into separate libraries should make things clearer and easier to maintain.
This commit is contained in:
@ -1,239 +0,0 @@
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/* Physac.cs
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*
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* Copyright 2020 Chris Dill
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*
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* Release under zLib License.
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* See LICENSE for details.
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*/
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using System;
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using System.Runtime.InteropServices;
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using System.Security;
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namespace Raylib_cs
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{
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public enum PhysicsShapeType
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{
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PHYSICS_CIRCLE,
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PHYSICS_POLYGON
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}
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// Mat2 type (used for polygon shape rotation matrix)
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct Mat2
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{
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public float m00;
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public float m01;
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public float m10;
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public float m11;
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}
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// @TODO Custom array marshall issue https://github.com/ChrisDill/Raylib-cs/issues/9
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// Hack same as raylib.cs _MaterialMap_e_FixedBuffer
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// No easy way to marshall arrays of custom types. no idea why?
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public unsafe struct _Polygon_e_FixedBuffer
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{
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public Vector2 v0;
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public Vector2 v1;
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public Vector2 v2;
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public Vector2 v3;
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public Vector2 v4;
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public Vector2 v5;
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public Vector2 v6;
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public Vector2 v7;
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public Vector2 v8;
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public Vector2 v9;
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public Vector2 v10;
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public Vector2 v11;
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public Vector2 v12;
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public Vector2 v13;
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public Vector2 v14;
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public Vector2 v15;
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public Vector2 v16;
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public Vector2 v17;
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public Vector2 v18;
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public Vector2 v19;
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public Vector2 v20;
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public Vector2 v21;
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public Vector2 v22;
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public Vector2 v23;
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public Vector2 v24;
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public Vector2 this[int index]
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{
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get
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{
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fixed (Vector2* e = &v0)
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return e[index];
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}
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}
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct PolygonData
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{
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public uint vertexCount; // Current used vertex and normals count
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public _Polygon_e_FixedBuffer positions; // Polygon vertex positions vectors
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public _Polygon_e_FixedBuffer normals; // Polygon vertex normals vectors
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct PhysicsShape
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{
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public PhysicsShapeType type; // Physics shape type (circle or polygon)
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public IntPtr body; // Shape physics body reference
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public float radius; // Circle shape radius (used for circle shapes)
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public Mat2 transform; // Vertices transform matrix 2x2
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public PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes)
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public partial struct PhysicsBodyData
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{
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public uint id;
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[MarshalAs(UnmanagedType.Bool)]
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public bool enabled;
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public Vector2 position;
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public Vector2 velocity;
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public Vector2 force;
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public float angularVelocity;
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public float torque;
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public float orient;
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public float inertia;
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public float inverseInertia;
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public float mass;
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public float inverseMass;
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public float staticFriction;
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public float dynamicFriction;
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public float restitution;
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[MarshalAs(UnmanagedType.Bool)]
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public bool useGravity;
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[MarshalAs(UnmanagedType.Bool)]
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public bool isGrounded;
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[MarshalAs(UnmanagedType.Bool)]
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public bool freezeOrient;
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public PhysicsShape shape;
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct PhysicsManifoldData
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{
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public uint id; // Reference unique identifier
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public IntPtr bodyA; // Manifold first physics body reference
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public IntPtr bodyB; // Manifold second physics body reference
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public float penetration; // Depth of penetration from collision
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public Vector2 normal; // Normal direction vector from 'a' to 'b'
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public Vector2 contactsA; // Points of contact during collision
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public Vector2 contactsB; // Points of contact during collision
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public uint contactsCount; // Current collision number of contacts
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public float restitution; // Mixed restitution during collision
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public float dynamicFriction; // Mixed dynamic friction during collision
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public float staticFriction; // Mixed static friction during collision
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}
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[SuppressUnmanagedCodeSecurity]
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public static class Physac
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{
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// Used by DllImport to load the native library.
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public const string nativeLibName = "physac";
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public const int PHYSAC_MAX_BODIES = 64;
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public const int PHYSAC_MAX_MANIFOLDS = 4096;
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public const int PHYSAC_MAX_VERTICES = 24;
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public const int PHYSAC_CIRCLE_VERTICES = 24;
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public const int PHYSAC_COLLISION_ITERATIONS = 100;
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public const float PHYSAC_PENETRATION_ALLOWANCE = 0.05f;
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public const float PHYSAC_PENETRATION_CORRECTION = 0.4f;
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// Initializes physics values, pointers and creates physics loop thread
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void InitPhysics();
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// Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void RunPhysicsStep();
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// Sets physics fixed time step in milliseconds. 1.666666 by default
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetPhysicsTimeStep(double delta);
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// Returns true if physics thread is currently enabled
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern bool IsPhysicsEnabled();
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// Sets physics global gravity force
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetPhysicsGravity(float x, float y);
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// Creates a new circle physics body with generic parameters
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// IntPtr refers to a PhysicsBodyData *
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr CreatePhysicsBodyCircle(Vector2 pos, float radius, float density);
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// Creates a new rectangle physics body with generic parameters
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// IntPtr refers to a PhysicsBodyData *
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density);
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// Creates a new polygon physics body with generic parameters
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// IntPtr refers to a PhysicsBodyData *
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density);
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// Adds a force to a physics body
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void PhysicsAddForce(PhysicsBodyData body, Vector2 force);
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// Adds an angular force to a physics body
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void PhysicsAddTorque(PhysicsBodyData body, float amount);
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// Shatters a polygon shape physics body to little physics bodies with explosion force
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void PhysicsShatter(PhysicsBodyData body, Vector2 position, float force);
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// Returns the current amount of created physics bodies
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetPhysicsBodiesCount();
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// Returns a physics body of the bodies pool at a specific index
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// IntPtr refers to a PhysicsBodyData *
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr GetPhysicsBody(int index);
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// Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetPhysicsShapeType(int index);
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// Returns the amount of vertices of a physics body shape
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetPhysicsShapeVerticesCount(int index);
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// Returns transformed position of a body shape (body position + vertex transformed position)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Vector2 GetPhysicsShapeVertex(PhysicsBodyData body, int vertex);
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// Sets physics body shape transform based on radians parameter
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetPhysicsBodyRotation(PhysicsBodyData body, float radians);
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// Unitializes and destroy a physics body
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void DestroyPhysicsBody(PhysicsBodyData body);
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// Destroys created physics bodies and manifolds and resets global values
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void ResetPhysics();
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// Unitializes physics pointers and closes physics loop thread
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void ClosePhysics();
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}
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}
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@ -1,444 +0,0 @@
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/* Raygui.cs
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*
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* Copyright 2020 Chris Dill
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*
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* Release under zLib License.
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* See LICENSE for details.
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*/
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Text;
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namespace Raylib_cs
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{
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// Style property
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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struct GuiStyleProp
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{
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ushort controlId;
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ushort propertyId;
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int propertyValue;
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}
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// Gui global state enum
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public enum GuiControlState
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{
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GUI_STATE_NORMAL = 0,
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GUI_STATE_FOCUSED,
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GUI_STATE_PRESSED,
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GUI_STATE_DISABLED,
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}
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// Gui global text alignment
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public enum GuiTextAlignment
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{
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GUI_TEXT_ALIGN_LEFT = 0,
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GUI_TEXT_ALIGN_CENTER,
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GUI_TEXT_ALIGN_RIGHT,
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}
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// Gui standard controls
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public enum GuiControlStandard
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{
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DEFAULT = 0,
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LABEL, // LABELBUTTON
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BUTTON, // IMAGEBUTTON
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TOGGLE, // TOGGLEGROUP
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SLIDER, // SLIDERBAR
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PROGRESSBAR,
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CHECKBOX,
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COMBOBOX,
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DROPDOWNBOX,
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TEXTBOX, // TEXTBOXMULTI
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VALUEBOX,
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SPINNER,
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LISTVIEW,
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COLORPICKER,
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SCROLLBAR,
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STATUSBAR
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}
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// Gui default properties for every control
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public enum GuiControlProperty
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{
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BORDER_COLOR_NORMAL = 0,
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BASE_COLOR_NORMAL,
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TEXT_COLOR_NORMAL,
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BORDER_COLOR_FOCUSED,
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BASE_COLOR_FOCUSED,
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TEXT_COLOR_FOCUSED,
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BORDER_COLOR_PRESSED,
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BASE_COLOR_PRESSED,
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TEXT_COLOR_PRESSED,
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BORDER_COLOR_DISABLED,
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BASE_COLOR_DISABLED,
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TEXT_COLOR_DISABLED,
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BORDER_WIDTH,
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TEXT_PADDING,
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TEXT_ALIGNMENT,
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RESERVED
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}
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// Gui extended properties depending on control type
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// NOTE: We reserve a fixed size of additional properties per control
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// Default properties
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public enum GuiDefaultProperty
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{
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TEXT_SIZE = 16,
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TEXT_SPACING,
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LINE_COLOR,
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BACKGROUND_COLOR,
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}
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// Toggle / ToggleGroup
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public enum GuiToggleProperty
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{
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GROUP_PADDING = 16,
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}
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// Slider / SliderBar
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public enum GuiSliderProperty
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{
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SLIDER_WIDTH = 16,
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TEXT_PADDING
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}
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// ProgressBar
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public enum GuiProgressBarProperty
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{
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PROGRESS_PADDING = 16,
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}
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// CheckBox
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public enum GuiCheckBoxProperty
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{
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CHECK_PADDING = 16
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}
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// ComboBox
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public enum GuiComboBoxProperty
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{
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SELECTOR_WIDTH = 16,
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SELECTOR_PADDING
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}
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||||
|
||||
// DropdownBox
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||||
public enum GuiDropdownBoxProperty
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{
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ARROW_PADDING = 16,
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DROPDOWN_ITEMS_PADDING
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}
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||||
|
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// TextBox / TextBoxMulti / ValueBox / Spinner
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||||
public enum GuiTextBoxProperty
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||||
{
|
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TEXT_INNER_PADDING = 16,
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TEXT_LINES_PADDING,
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COLOR_SELECTED_FG,
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COLOR_SELECTED_BG
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}
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||||
|
||||
// Spinner
|
||||
public enum GuiSpinnerProperty
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||||
{
|
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SPIN_BUTTON_WIDTH = 16,
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SPIN_BUTTON_PADDING,
|
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}
|
||||
|
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// ScrollBar
|
||||
public enum GuiScrollBarProperty
|
||||
{
|
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ARROWS_SIZE = 16,
|
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ARROWS_VISIBLE,
|
||||
SCROLL_SLIDER_PADDING,
|
||||
SCROLL_SLIDER_SIZE,
|
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SCROLL_PADDING,
|
||||
SCROLL_SPEED,
|
||||
}
|
||||
|
||||
// ScrollBar side
|
||||
public enum GuiScrollBarSide
|
||||
{
|
||||
SCROLLBAR_LEFT_SIDE = 0,
|
||||
SCROLLBAR_RIGHT_SIDE
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||||
}
|
||||
|
||||
// ListView
|
||||
public enum GuiListViewProperty
|
||||
{
|
||||
LIST_ITEMS_HEIGHT = 16,
|
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LIST_ITEMS_PADDING,
|
||||
SCROLLBAR_WIDTH,
|
||||
SCROLLBAR_SIDE,
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}
|
||||
|
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// ColorPicker
|
||||
public enum GuiColorPickerProperty
|
||||
{
|
||||
COLOR_SELECTOR_SIZE = 16,
|
||||
HUEBAR_WIDTH, // Right hue bar width
|
||||
HUEBAR_PADDING, // Right hue bar separation from panel
|
||||
HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height
|
||||
HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow
|
||||
}
|
||||
|
||||
[SuppressUnmanagedCodeSecurity]
|
||||
public static class Raygui
|
||||
{
|
||||
// Used by DllImport to load the native library.
|
||||
public const string nativeLibName = "raygui";
|
||||
|
||||
public const string RAYGUI_VERSION = "2.6-dev";
|
||||
|
||||
public const int NUM_CONTROLS = 16; // Number of standard controls
|
||||
public const int NUM_PROPS_DEFAULT = 16; // Number of standard properties
|
||||
public const int NUM_PROPS_EXTENDED = 8; // Number of extended properties
|
||||
|
||||
public const int TEXTEDIT_CURSOR_BLINK_FRAMES = 20; // Text edit controls cursor blink timming
|
||||
|
||||
// Global gui modification functions
|
||||
|
||||
// Enable gui controls (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiEnable();
|
||||
|
||||
// Disable gui controls (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiDisable();
|
||||
|
||||
// Lock gui controls (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLock();
|
||||
|
||||
// Unlock gui controls (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiUnlock();
|
||||
|
||||
// Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiFade(float alpha);
|
||||
|
||||
// Set gui state (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiSetState(int state);
|
||||
|
||||
// Get gui state (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiGetState();
|
||||
|
||||
// Get gui custom font (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiSetFont(Font font);
|
||||
|
||||
// Set gui custom font (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Font GuiGetFont();
|
||||
|
||||
|
||||
// Style set/get functions
|
||||
|
||||
// Set one style property
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiSetStyle(GuiControlStandard control, GuiControlProperty property, int value);
|
||||
|
||||
// Get one style property
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiGetStyle(GuiControlStandard control, GuiControlProperty property);
|
||||
|
||||
|
||||
// Container/separator controls, useful for controls organization
|
||||
|
||||
// Window Box control, shows a window that can be closed
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiWindowBox(Rectangle bounds, string text);
|
||||
|
||||
// Group Box control with title name
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiGroupBox(Rectangle bounds, string text);
|
||||
|
||||
// Line separator control
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLine(Rectangle bounds, string text);
|
||||
|
||||
// Panel control, useful to group controls
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiPanel(Rectangle bounds);
|
||||
|
||||
// Scroll Panel control
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, ref Vector2 scroll);
|
||||
|
||||
|
||||
// Basic controls set
|
||||
|
||||
// Label control, shows text
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLabel(Rectangle bounds, string text);
|
||||
|
||||
// Button control, returns true when clicked
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiButton(Rectangle bounds, string text);
|
||||
|
||||
// Label button control, show true when clicked
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiLabelButton(Rectangle bounds, string text);
|
||||
|
||||
// Image button control, returns true when clicked
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiImageButton(Rectangle bounds, Texture2D texture);
|
||||
|
||||
// Image button extended control, returns true when clicked
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, string text);
|
||||
|
||||
// Toggle Button control, returns true when active
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiToggle(Rectangle bounds, string text, bool active);
|
||||
|
||||
// Toggle Group control, returns active toggle index
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiToggleGroup(Rectangle bounds, string text, int active);
|
||||
|
||||
// Check Box control, returns true when active
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiCheckBox(Rectangle bounds, bool isChecked);
|
||||
|
||||
// Combo Box control, returns selected item index
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiComboBox(Rectangle bounds, string text, int active);
|
||||
|
||||
// Dropdown Box control, returns selected item
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiDropdownBox(Rectangle bounds, string[] text, ref int active, bool edit);
|
||||
|
||||
// Spinner control, returns selected value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiSpinner(Rectangle bounds, ref int value, int maxValue, int btnWidth);
|
||||
|
||||
// Value Box control, updates input text with numbers
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiValueBox(Rectangle bounds, int value, int maxValue);
|
||||
|
||||
// Text Box control, updates input text
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiTextBox(Rectangle bounds, StringBuilder text, int textSize, bool freeEdit);
|
||||
|
||||
// Text Box control with multiple lines
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiTextBoxMulti(Rectangle bounds, StringBuilder text, int textSize, bool editMode);
|
||||
|
||||
// Slider control, returns selected value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
||||
// Slider Bar control, returns selected value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
||||
// Progress Bar control, shows current progress value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
||||
// Progress Bar control, shows current progress value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiProgressBarEx(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
||||
// Status Bar control, shows info text
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiStatusBar(Rectangle bounds, string text);
|
||||
|
||||
// Dummy control for placeholders
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiDummyRec(Rectangle bounds, string text);
|
||||
|
||||
// Scroll Bar control
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);
|
||||
|
||||
// Grid
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiGrid(Rectangle bounds, float spacing, int subdivs);
|
||||
|
||||
|
||||
// Advance controls set
|
||||
|
||||
// List View control, returns selected list element index
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiListView(Rectangle bounds, string text, ref int active, ref int scrollIndex, bool editMode);
|
||||
|
||||
// List View with extended parameters
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiListViewEx(Rectangle bounds, string text, int count, ref int enabled, ref int active, ref int focus, ref int scrollIndex, bool editMode);
|
||||
|
||||
// Message Box control, displays a message
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiMessageBox(Rectangle bounds, string windowTitle, string message);
|
||||
|
||||
// Text Input Box control, ask for text
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiTextInputBox(Rectangle bounds, string windowTitle, string message, string buttons);
|
||||
|
||||
// Color Picker control
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Color GuiColorPicker(Rectangle bounds, Color color);
|
||||
|
||||
|
||||
// Styles loading functions
|
||||
|
||||
// Load style file (.rgs)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiLoadStyle(string fileName);
|
||||
|
||||
// Load style default over global style
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiLoadStyleDefault();
|
||||
|
||||
// Get text with icon id prepended
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern string GuiIconText(int iconId, string text);
|
||||
|
||||
|
||||
// Gui icons functionality
|
||||
|
||||
// Get full icons data pointer
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern uint[] GuiGetIcons();
|
||||
|
||||
// Get icon bit data
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern uint[] GuiGetIconData(int iconId, string text);
|
||||
|
||||
// Set icon bit data
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiSetIconData(int iconId, uint[] data);
|
||||
|
||||
// Set icon pixel value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern string GuiSetIconPixel(int iconId, int x, int y);
|
||||
|
||||
// Clear icon pixel value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern string GuiClearIconPixel(int iconId, int x, int y);
|
||||
|
||||
// Check icon pixel value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern string GuiCheckIconPixel(int iconId, int x, int y);
|
||||
}
|
||||
}
|
@ -1,27 +1,21 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<EnableDefaultItems>false</EnableDefaultItems>
|
||||
<AssemblyName>Raylib-cs</AssemblyName>
|
||||
<RootNamespace>Raylib_cs</RootNamespace>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<EnableDefaultItems>false</EnableDefaultItems>
|
||||
<AssemblyName>Raylib-cs</AssemblyName>
|
||||
<RootNamespace>Raylib_cs</RootNamespace>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="Easings.cs" />
|
||||
<Compile Include="Physac.cs" />
|
||||
<Compile Include="Raygui.cs" />
|
||||
<Compile Include="Raylib.cs" />
|
||||
<Compile Include="Raymath.cs" />
|
||||
<Compile Include="Rlgl.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="../app.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Easings.cs" />
|
||||
<Compile Include="Raylib.cs" />
|
||||
<Compile Include="Raymath.cs" />
|
||||
<Compile Include="Rlgl.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Reference in New Issue
Block a user