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Moving Physac and Raygui into their own libraries and marking them as experimental.

- Both bindings have causes confusion and issues in project setup. Moving them into separate libraries should make things clearer and easier to maintain.
This commit is contained in:
Rgebee 2020-04-28 20:52:23 +01:00
commit def2598e05
6 changed files with 69 additions and 25 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup>
<EnableDefaultItems>false</EnableDefaultItems>
<AssemblyName>Raygui-cs</AssemblyName>
<RootNamespace>Raygui_cs</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Compile Include="Raygui.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../Raylib-cs/Raylib-cs.csproj" />
</ItemGroup>
</Project>