mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Moving Physac and Raygui into their own libraries and marking them as experimental.
- Both bindings have causes confusion and issues in project setup. Moving them into separate libraries should make things clearer and easier to maintain.
This commit is contained in:
22
Raygui-cs/Raygui-cs.csproj
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22
Raygui-cs/Raygui-cs.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup>
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<EnableDefaultItems>false</EnableDefaultItems>
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<AssemblyName>Raygui-cs</AssemblyName>
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<RootNamespace>Raygui_cs</RootNamespace>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Raygui.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../Raylib-cs/Raylib-cs.csproj" />
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</ItemGroup>
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</Project>
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445
Raygui-cs/Raygui.cs
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Raygui-cs/Raygui.cs
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/* Raygui.cs
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*
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* Copyright 2020 Chris Dill
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*
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* Release under zLib License.
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* See LICENSE for details.
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*/
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Text;
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using Raylib_cs;
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namespace Raygui_cs
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{
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// Style property
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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struct GuiStyleProp
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{
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ushort controlId;
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ushort propertyId;
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int propertyValue;
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}
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// Gui global state enum
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public enum GuiControlState
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{
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GUI_STATE_NORMAL = 0,
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GUI_STATE_FOCUSED,
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GUI_STATE_PRESSED,
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GUI_STATE_DISABLED,
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}
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// Gui global text alignment
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public enum GuiTextAlignment
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{
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GUI_TEXT_ALIGN_LEFT = 0,
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GUI_TEXT_ALIGN_CENTER,
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GUI_TEXT_ALIGN_RIGHT,
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}
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// Gui standard controls
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public enum GuiControlStandard
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{
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DEFAULT = 0,
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LABEL, // LABELBUTTON
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BUTTON, // IMAGEBUTTON
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TOGGLE, // TOGGLEGROUP
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SLIDER, // SLIDERBAR
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PROGRESSBAR,
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CHECKBOX,
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COMBOBOX,
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DROPDOWNBOX,
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TEXTBOX, // TEXTBOXMULTI
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VALUEBOX,
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SPINNER,
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LISTVIEW,
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COLORPICKER,
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SCROLLBAR,
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STATUSBAR
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}
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// Gui default properties for every control
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public enum GuiControlProperty
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{
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BORDER_COLOR_NORMAL = 0,
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BASE_COLOR_NORMAL,
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TEXT_COLOR_NORMAL,
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BORDER_COLOR_FOCUSED,
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BASE_COLOR_FOCUSED,
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TEXT_COLOR_FOCUSED,
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BORDER_COLOR_PRESSED,
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BASE_COLOR_PRESSED,
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TEXT_COLOR_PRESSED,
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BORDER_COLOR_DISABLED,
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BASE_COLOR_DISABLED,
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TEXT_COLOR_DISABLED,
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BORDER_WIDTH,
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TEXT_PADDING,
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TEXT_ALIGNMENT,
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RESERVED
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}
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// Gui extended properties depending on control type
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// NOTE: We reserve a fixed size of additional properties per control
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// Default properties
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public enum GuiDefaultProperty
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{
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TEXT_SIZE = 16,
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TEXT_SPACING,
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LINE_COLOR,
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BACKGROUND_COLOR,
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}
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// Toggle / ToggleGroup
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public enum GuiToggleProperty
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{
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GROUP_PADDING = 16,
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}
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// Slider / SliderBar
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public enum GuiSliderProperty
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{
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SLIDER_WIDTH = 16,
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TEXT_PADDING
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}
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// ProgressBar
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public enum GuiProgressBarProperty
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{
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PROGRESS_PADDING = 16,
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}
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// CheckBox
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public enum GuiCheckBoxProperty
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{
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CHECK_PADDING = 16
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}
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// ComboBox
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public enum GuiComboBoxProperty
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{
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SELECTOR_WIDTH = 16,
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SELECTOR_PADDING
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}
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// DropdownBox
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public enum GuiDropdownBoxProperty
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{
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ARROW_PADDING = 16,
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DROPDOWN_ITEMS_PADDING
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}
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// TextBox / TextBoxMulti / ValueBox / Spinner
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public enum GuiTextBoxProperty
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{
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TEXT_INNER_PADDING = 16,
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TEXT_LINES_PADDING,
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COLOR_SELECTED_FG,
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COLOR_SELECTED_BG
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}
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// Spinner
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public enum GuiSpinnerProperty
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{
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SPIN_BUTTON_WIDTH = 16,
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SPIN_BUTTON_PADDING,
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}
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// ScrollBar
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public enum GuiScrollBarProperty
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{
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ARROWS_SIZE = 16,
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ARROWS_VISIBLE,
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SCROLL_SLIDER_PADDING,
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SCROLL_SLIDER_SIZE,
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SCROLL_PADDING,
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SCROLL_SPEED,
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}
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// ScrollBar side
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public enum GuiScrollBarSide
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{
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SCROLLBAR_LEFT_SIDE = 0,
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SCROLLBAR_RIGHT_SIDE
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}
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// ListView
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public enum GuiListViewProperty
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{
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LIST_ITEMS_HEIGHT = 16,
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LIST_ITEMS_PADDING,
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SCROLLBAR_WIDTH,
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SCROLLBAR_SIDE,
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}
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// ColorPicker
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public enum GuiColorPickerProperty
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{
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COLOR_SELECTOR_SIZE = 16,
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HUEBAR_WIDTH, // Right hue bar width
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HUEBAR_PADDING, // Right hue bar separation from panel
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HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height
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HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow
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}
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[SuppressUnmanagedCodeSecurity]
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public static class Raygui
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{
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// Used by DllImport to load the native library.
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public const string nativeLibName = "raygui";
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public const string RAYGUI_VERSION = "2.6-dev";
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public const int NUM_CONTROLS = 16; // Number of standard controls
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public const int NUM_PROPS_DEFAULT = 16; // Number of standard properties
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public const int NUM_PROPS_EXTENDED = 8; // Number of extended properties
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public const int TEXTEDIT_CURSOR_BLINK_FRAMES = 20; // Text edit controls cursor blink timming
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// Global gui modification functions
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// Enable gui controls (global state)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiEnable();
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// Disable gui controls (global state)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiDisable();
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// Lock gui controls (global state)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiLock();
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// Unlock gui controls (global state)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiUnlock();
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// Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiFade(float alpha);
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// Set gui state (global state)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiSetState(int state);
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// Get gui state (global state)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GuiGetState();
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// Get gui custom font (global state)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiSetFont(Font font);
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// Set gui custom font (global state)
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Font GuiGetFont();
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// Style set/get functions
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// Set one style property
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiSetStyle(GuiControlStandard control, GuiControlProperty property, int value);
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// Get one style property
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GuiGetStyle(GuiControlStandard control, GuiControlProperty property);
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// Container/separator controls, useful for controls organization
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// Window Box control, shows a window that can be closed
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiWindowBox(Rectangle bounds, string text);
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// Group Box control with title name
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiGroupBox(Rectangle bounds, string text);
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// Line separator control
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiLine(Rectangle bounds, string text);
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// Panel control, useful to group controls
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiPanel(Rectangle bounds);
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// Scroll Panel control
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, ref Vector2 scroll);
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// Basic controls set
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// Label control, shows text
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void GuiLabel(Rectangle bounds, string text);
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// Button control, returns true when clicked
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiButton(Rectangle bounds, string text);
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// Label button control, show true when clicked
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiLabelButton(Rectangle bounds, string text);
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// Image button control, returns true when clicked
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiImageButton(Rectangle bounds, Texture2D texture);
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// Image button extended control, returns true when clicked
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, string text);
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// Toggle Button control, returns true when active
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiToggle(Rectangle bounds, string text, bool active);
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// Toggle Group control, returns active toggle index
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GuiToggleGroup(Rectangle bounds, string text, int active);
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// Check Box control, returns true when active
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiCheckBox(Rectangle bounds, bool isChecked);
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// Combo Box control, returns selected item index
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GuiComboBox(Rectangle bounds, string text, int active);
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// Dropdown Box control, returns selected item
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiDropdownBox(Rectangle bounds, string[] text, ref int active, bool edit);
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// Spinner control, returns selected value
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiSpinner(Rectangle bounds, ref int value, int maxValue, int btnWidth);
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// Value Box control, updates input text with numbers
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool GuiValueBox(Rectangle bounds, int value, int maxValue);
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// Text Box control, updates input text
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
|
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public static extern bool GuiTextBox(Rectangle bounds, StringBuilder text, int textSize, bool freeEdit);
|
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|
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// Text Box control with multiple lines
|
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiTextBoxMulti(Rectangle bounds, StringBuilder text, int textSize, bool editMode);
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// Slider control, returns selected value
|
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
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|
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// Slider Bar control, returns selected value
|
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
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// Progress Bar control, shows current progress value
|
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
||||
// Progress Bar control, shows current progress value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiProgressBarEx(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
||||
// Status Bar control, shows info text
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiStatusBar(Rectangle bounds, string text);
|
||||
|
||||
// Dummy control for placeholders
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiDummyRec(Rectangle bounds, string text);
|
||||
|
||||
// Scroll Bar control
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);
|
||||
|
||||
// Grid
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiGrid(Rectangle bounds, float spacing, int subdivs);
|
||||
|
||||
|
||||
// Advance controls set
|
||||
|
||||
// List View control, returns selected list element index
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiListView(Rectangle bounds, string text, ref int active, ref int scrollIndex, bool editMode);
|
||||
|
||||
// List View with extended parameters
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiListViewEx(Rectangle bounds, string text, int count, ref int enabled, ref int active, ref int focus, ref int scrollIndex, bool editMode);
|
||||
|
||||
// Message Box control, displays a message
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiMessageBox(Rectangle bounds, string windowTitle, string message);
|
||||
|
||||
// Text Input Box control, ask for text
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiTextInputBox(Rectangle bounds, string windowTitle, string message, string buttons);
|
||||
|
||||
// Color Picker control
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Color GuiColorPicker(Rectangle bounds, Color color);
|
||||
|
||||
|
||||
// Styles loading functions
|
||||
|
||||
// Load style file (.rgs)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiLoadStyle(string fileName);
|
||||
|
||||
// Load style default over global style
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
[return: MarshalAs(UnmanagedType.I1)]
|
||||
public static extern bool GuiLoadStyleDefault();
|
||||
|
||||
// Get text with icon id prepended
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern string GuiIconText(int iconId, string text);
|
||||
|
||||
|
||||
// Gui icons functionality
|
||||
|
||||
// Get full icons data pointer
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern uint[] GuiGetIcons();
|
||||
|
||||
// Get icon bit data
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern uint[] GuiGetIconData(int iconId, string text);
|
||||
|
||||
// Set icon bit data
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiSetIconData(int iconId, uint[] data);
|
||||
|
||||
// Set icon pixel value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern string GuiSetIconPixel(int iconId, int x, int y);
|
||||
|
||||
// Clear icon pixel value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern string GuiClearIconPixel(int iconId, int x, int y);
|
||||
|
||||
// Check icon pixel value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern string GuiCheckIconPixel(int iconId, int x, int y);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user