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https://github.com/raylib-cs/raylib-cs
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Update XmlDoc comments
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@@ -36,7 +36,7 @@ namespace Raylib_cs
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}
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/// <summary>
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/// Audio stream type
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/// Audio stream type<br/>
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/// NOTE: Useful to create custom audio streams not bound to a specific file
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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@@ -81,7 +81,7 @@ namespace Raylib_cs
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}
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/// <summary>
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/// Music stream type (audio file streaming from memory)
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/// Music stream type (audio file streaming from memory)<br/>
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/// NOTE: Anything longer than ~10 seconds should be streamed
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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@@ -3,8 +3,10 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Pixel formats
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/// NOTE: Support depends on OpenGL version and platform</summary>
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/// <summary>
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/// Pixel formats<br/>
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/// NOTE: Support depends on OpenGL version and platform
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/// </summary>
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public enum PixelFormat
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{
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/// <summary>
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@@ -4,9 +4,10 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Keyboard keys (US keyboard layout)
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/// NOTE: Use GetKeyPressed() to allow redefining
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/// required keys for alternative layouts</summary>
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/// <summary>
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/// Keyboard keys (US keyboard layout)<br/>
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/// NOTE: Use GetKeyPressed() to allow redefining required keys for alternative layouts
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/// </summary>
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public enum KeyboardKey
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{
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/// <summary>
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@@ -350,8 +351,10 @@ namespace Raylib_cs
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GAMEPAD_BUTTON_RIGHT_THUMB
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}
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/// <summary>Gesture
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/// NOTE: It could be used as flags to enable only some gestures</summary>
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/// <summary>
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/// Gesture<br/>
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/// NOTE: It could be used as flags to enable only some gestures
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/// </summary>
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[Flags]
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public enum Gesture
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{
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@@ -27,7 +27,7 @@ namespace Raylib_cs
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}
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/// <summary>
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/// Vertex data definning a mesh
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/// Vertex data definning a mesh<br/>
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/// NOTE: Data stored in CPU memory (and GPU)
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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@@ -2,9 +2,11 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Texture parameters: filter mode
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/// NOTE 1: Filtering considers mipmaps if available in the texture
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/// NOTE 2: Filter is accordingly set for minification and magnification</summary>
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/// <summary>
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/// Texture parameters: filter mode<br/>
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/// NOTE 1: Filtering considers mipmaps if available in the texture<br/>
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/// NOTE 2: Filter is accordingly set for minification and magnification
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/// </summary>
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public enum TextureFilter
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{
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/// <summary>
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@@ -97,8 +99,7 @@ namespace Raylib_cs
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}
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/// <summary>
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/// Texture2D type
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/// <br />
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/// Texture2D type<br />
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/// NOTE: Data stored in GPU memory
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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