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https://github.com/raylib-cs/raylib-cs
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@@ -493,7 +493,7 @@ namespace Raylib_cs
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// Textures data management
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/// <summary>Load texture in GPU
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/// <summary>Load texture in GPU<br/>
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/// data refers to a void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint rlLoadTexture(IntPtr data, int width, int height, PixelFormat format, int mipmapCount);
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@@ -502,12 +502,12 @@ namespace Raylib_cs
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint rlLoadTextureDepth(int width, int height, CBool useRenderBuffer);
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/// <summary>Load texture cubemap
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/// <summary>Load texture cubemap<br/>
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/// data refers to a void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint rlLoadTextureCubemap(IntPtr data, int size, PixelFormat format);
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/// <summary>Update GPU texture with new data
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/// <summary>Update GPU texture with new data<br/>
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/// data refers to a const void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlUpdateTexture(uint id, int width, int height, PixelFormat format, IntPtr data);
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@@ -524,12 +524,12 @@ namespace Raylib_cs
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlGenerateMipmaps(ref Texture2D texture);
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/// <summary>Read texture pixel data
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/// <summary>Read texture pixel data<br/>
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/// IntPtr refers to a void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr rlReadTexturePixels(Texture2D texture);
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/// <summary>Read screen pixel data (color buffer)
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/// <summary>Read screen pixel data (color buffer)<br/>
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/// IntPtr refers to a unsigned char *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr rlReadScreenPixels(int width, int height);
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