mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-04-03 11:09:40 -04:00
Reviewed Tests project
- Removed example browsing test. Focusing on examples being built on their own instead. - Removed old .projitems/.shproj from bindings and examples. - Simplified NetCore, NetCoreRT, NetFX tests into one that uses multitarget instead.
This commit is contained in:
parent
1bb0a35c54
commit
db5ba40127
@ -1,19 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
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<HasSharedItems>true</HasSharedItems>
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||||
<SharedGUID>f660ff67-d70e-4ae0-9080-d922243e9b6e</SharedGUID>
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</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<Import_RootNamespace>Raylib</Import_RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="$(MSBuildThisFileDirectory)Easings.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Extensions.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Physac.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Raygui.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Raylib.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Raymath.cs" />
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</ItemGroup>
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</Project>
|
@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>f660ff67-d70e-4ae0-9080-d922243e9b6e</ProjectGuid>
|
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
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<PropertyGroup />
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<Import Project="Raylib.projitems" Label="Shared" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
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</Project>
|
@ -1,82 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
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<HasSharedItems>true</HasSharedItems>
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<SharedGUID>36e54e2a-5899-4d4d-9d78-120db1b4c7b2</SharedGUID>
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</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<Import_RootNamespace>Examples</Import_RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="$(MSBuildThisFileDirectory)audio\audio_module_playing.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)audio\audio_music_stream.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)audio\audio_raw_stream.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)audio\audio_sound_loading.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_2d_camera.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_3d_camera_first_person.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_3d_camera_free.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_3d_mode.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_3d_picking.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_basic_window.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_color_select.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_drop_files.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_gestures_detection.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_input_gamepad.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_input_keys.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_input_mouse.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_mouse_wheel.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_random_values.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_storage_values.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_vr_simulator.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)core\core_world_screen.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_billboard.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_box_collisions.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_cubicmap.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_geometric_shapes.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_heightmap.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_material_pbr.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_mesh_generation.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_mesh_picking.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_obj_loading.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_orthographic_projection.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_skybox.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)models\models_yaw_pitch_roll.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)others\bunnymark.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)physac\physics_demo.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)physac\physics_friction.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)physac\physics_movement.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)physac\physics_restitution.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)physac\physics_shatter.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shaders\shaders_custom_uniform.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shaders\shaders_model_shader.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shaders\shaders_postprocessing.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shaders\shaders_shapes_textures.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shapes\shapes_basic_shapes.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shapes\shapes_colors_palette.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shapes\shapes_lines_bezier.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shapes\shapes_logo_raylib.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)shapes\shapes_logo_raylib_anim.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Test.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_image_drawing.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_image_generation.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_image_loading.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_image_processing.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_image_text.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_logo_raylib.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_particles_blending.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_raw_data.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_rectangle.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_srcrec_dstrec.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)textures\textures_to_image.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_bmfont_ttf.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_bmfont_unordered.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_font_sdf.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_format_text.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_input_box.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_raylib_fonts.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_sprite_fonts.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_ttf_loading.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)text\text_writing_anim.cs" />
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</ItemGroup>
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</Project>
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup Label="Globals">
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||||
<ProjectGuid>36e54e2a-5899-4d4d-9d78-120db1b4c7b2</ProjectGuid>
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||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
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<PropertyGroup />
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<Import Project="Examples.projitems" Label="Shared" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
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</Project>
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48
Tests/Program.cs
Normal file
48
Tests/Program.cs
Normal file
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using Raylib;
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using static Raylib.Raylib;
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namespace Tests
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{
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class Program
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{
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static void Main(string[] args)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return;
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}
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}
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}
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@ -1,11 +0,0 @@
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namespace Test.NetCore
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{
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class Program
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{
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static void Main(string[] args)
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{
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Examples.Test.Run(args);
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}
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
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<Platforms>x64</Platforms>
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<!-- <StartupObject>Test.NetCore.Program</StartupObject> -->
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<Optimize>false</Optimize>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Prefer32Bit>true</Prefer32Bit>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
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<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
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<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
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<Target Name="TestTarget" AfterTargets="Build">
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<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
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<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
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<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
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</Target>
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</Project>
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namespace Test.NetCoreRT
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{
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class Program
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{
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static void Main(string[] args)
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{
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Examples.Test.Run(args);
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}
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
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||||
<Platforms>AnyCPU;x64;x86</Platforms>
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<StartupObject>core_basic_window</StartupObject>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<ItemGroup>
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||||
<PackageReference Include="Microsoft.DotNet.ILCompiler" Version="1.0.0-alpha-27217-01" />
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</ItemGroup>
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<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
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<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
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<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
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<Target Name="TestTarget" AfterTargets="Build">
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<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
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<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
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<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
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</Target>
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</Project>
|
Binary file not shown.
Before Width: | Height: | Size: 139 KiB |
@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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</startup>
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</configuration>
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namespace Test.NetFX
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||||
{
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||||
class Program
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||||
{
|
||||
static void Main(string[] args)
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||||
{
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Examples.Test.Run(args);
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||||
}
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||||
}
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||||
}
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@ -1,36 +0,0 @@
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using System.Reflection;
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||||
using System.Runtime.CompilerServices;
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||||
using System.Runtime.InteropServices;
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||||
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||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
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||||
[assembly: AssemblyTitle("Test.NetFX")]
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||||
[assembly: AssemblyDescription("")]
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||||
[assembly: AssemblyConfiguration("")]
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||||
[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("Test.NetFX")]
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||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("55d7bb37-3dc7-4a33-b21e-4f549ec988b5")]
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||||
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||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
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||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -1,99 +0,0 @@
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||||
using System;
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||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
using Raylib;
|
||||
using rl = Raylib.Raylib;
|
||||
using Color = Raylib.Color;
|
||||
|
||||
namespace Test.NetFX
|
||||
{
|
||||
public partial class RayForms : Form
|
||||
{
|
||||
private Panel gamePanel;
|
||||
private bool windowAttached = false;
|
||||
|
||||
#region WinAPI Entry Points
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr SetWindowPos(IntPtr handle, IntPtr handleAfter, int x, int y, int cx, int cy, uint flags);
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr SetParent(IntPtr child, IntPtr newParent);
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||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr ShowWindow(IntPtr handle, int command);
|
||||
|
||||
#endregion
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||||
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||||
public RayForms()
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||||
{
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||||
Size = new Size(1024, 700);
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||||
Text = "Rayforms";
|
||||
|
||||
gamePanel = new Panel();
|
||||
gamePanel.Size = new Size(800, 500);
|
||||
gamePanel.Location = new Point(50, 50);
|
||||
|
||||
Button button = new Button();
|
||||
button.Text = "Attach window";
|
||||
button.Size = new Size(150, 20);
|
||||
button.Location = new Point(
|
||||
(Size.Width / 2) - (button.Size.Width / 2),
|
||||
gamePanel.Location.Y + gamePanel.Size.Height + 10
|
||||
);
|
||||
button.Click += new EventHandler(ClickedButton);
|
||||
Controls.Add(button);
|
||||
Controls.Add(gamePanel);
|
||||
}
|
||||
|
||||
private void ClickedButton(object sender, EventArgs e)
|
||||
{
|
||||
if (!windowAttached)
|
||||
{
|
||||
// new Thread(Test).Start();
|
||||
Test();
|
||||
}
|
||||
}
|
||||
|
||||
private void Test()
|
||||
{
|
||||
rl.SetConfigFlags(ConfigFlag.FLAG_WINDOW_UNDECORATED);
|
||||
rl.InitWindow(800, 480, "Rayforms test");
|
||||
rl.SetTargetFPS(60);
|
||||
|
||||
IntPtr winHandle = rl.GetWindowHandle();
|
||||
Invoke(new Action(() =>
|
||||
{
|
||||
SetWindowPos(winHandle, Handle, 0, 0, 0, 0, 0x0401 /*NOSIZE | SHOWWINDOW */);
|
||||
SetParent(winHandle, gamePanel.Handle);
|
||||
ShowWindow(winHandle, 1);
|
||||
windowAttached = true;
|
||||
}));
|
||||
|
||||
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
rl.BeginDrawing();
|
||||
rl.ClearBackground(Color.RAYWHITE);
|
||||
|
||||
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, Color.MAROON);
|
||||
rl.DrawText(rl.GetFrameTime().ToString(), 100, 10, 15, Color.MAROON);
|
||||
rl.DrawFPS(10, 10);
|
||||
|
||||
rl.EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
rl.CloseWindow();
|
||||
}
|
||||
|
||||
public static void Run()
|
||||
{
|
||||
Application.Run(new RayForms());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,126 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>Test.NetFX</RootNamespace>
|
||||
<AssemblyName>Test.NetFX</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>Test.NetFX.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="RayForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Memory">
|
||||
<Version>4.5.1</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="raylib-cs.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
</Target>
|
||||
<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
|
||||
</Project>
|
Binary file not shown.
Before Width: | Height: | Size: 139 KiB |
28
Tests/Tests.MultiTarget.csproj
Normal file
28
Tests/Tests.MultiTarget.csproj
Normal file
@ -0,0 +1,28 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net40;net45;net46;net461;net462;netcoreapp2.1</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
|
||||
<Platforms>AnyCPU;x64;x86</Platforms>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="../Bindings/*.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.DotNet.ILCompiler" Version="1.0.0-alpha-27217-01" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Option to copy native lib to output folder -->
|
||||
<!--<Target Name="TestTarget" AfterTargets="Build">
|
||||
<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
</Target>-->
|
||||
</Project>
|
Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 139 KiB |
Loading…
x
Reference in New Issue
Block a user