mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Update types in Raylib.cs to 4.0
This commit is contained in:
@@ -184,32 +184,32 @@ namespace Raylib_cs
|
||||
public struct NPatchInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Region in the texture
|
||||
/// Texture source rectangle
|
||||
/// </summary>
|
||||
public Rectangle sourceRec;
|
||||
public Rectangle source;
|
||||
|
||||
/// <summary>
|
||||
/// left border offset
|
||||
/// Left border offset
|
||||
/// </summary>
|
||||
public int left;
|
||||
|
||||
/// <summary>
|
||||
/// top border offset
|
||||
/// Top border offset
|
||||
/// </summary>
|
||||
public int top;
|
||||
|
||||
/// <summary>
|
||||
/// right border offset
|
||||
/// Right border offset
|
||||
/// </summary>
|
||||
public int right;
|
||||
|
||||
/// <summary>
|
||||
/// bottom border offset
|
||||
/// Bottom border offset
|
||||
/// </summary>
|
||||
public int bottom;
|
||||
|
||||
/// <summary>
|
||||
/// layout of the n-patch: 3x3, 1x3 or 3x1
|
||||
/// Layout of the n-patch: 3x3, 1x3 or 3x1
|
||||
/// </summary>
|
||||
public NPatchLayout layout;
|
||||
}
|
||||
@@ -247,7 +247,7 @@ namespace Raylib_cs
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Font type, includes texture and charSet array data
|
||||
/// Font, font texture and GlyphInfo array data
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Font
|
||||
@@ -260,31 +260,31 @@ namespace Raylib_cs
|
||||
/// <summary>
|
||||
/// Number of characters
|
||||
/// </summary>
|
||||
public int charsCount;
|
||||
public int glyphCount;
|
||||
|
||||
/// <summary>
|
||||
/// Padding around the chars
|
||||
/// Padding around the glyph characters
|
||||
/// </summary>
|
||||
public int charsPadding;
|
||||
public int glyphPadding;
|
||||
|
||||
/// <summary>
|
||||
/// Characters texture atals
|
||||
/// Texture atlas containing the glyphs
|
||||
/// </summary>
|
||||
public Texture2D texture;
|
||||
|
||||
/// <summary>
|
||||
/// Characters rectangles in texture (Rectangle *)
|
||||
/// Rectangles in texture for the glyphs
|
||||
/// </summary>
|
||||
public IntPtr recs;
|
||||
|
||||
/// <summary>
|
||||
/// Characters info data (CharInfo *)
|
||||
/// Glyphs info data
|
||||
/// </summary>
|
||||
public IntPtr chars;
|
||||
public IntPtr glyphs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Camera type, defines a camera position/orientation in 3d space
|
||||
/// Camera3D, defines position/orientation in 3d space
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Camera3D
|
||||
@@ -324,7 +324,7 @@ namespace Raylib_cs
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Camera2D type, defines a 2d camera</summary>
|
||||
/// <summary>Camera2D, defines position/orientation in 2d space</summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Camera2D
|
||||
{
|
||||
@@ -514,7 +514,7 @@ namespace Raylib_cs
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transformation properties
|
||||
/// Transform, vectex transformation data
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Transform
|
||||
@@ -629,7 +629,7 @@ namespace Raylib_cs
|
||||
public IntPtr framePoses;
|
||||
}
|
||||
|
||||
/// <summary>Ray type (useful for raycast)</summary>
|
||||
/// <summary>Ray, ray for raycasting</summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Ray
|
||||
{
|
||||
@@ -762,9 +762,9 @@ namespace Raylib_cs
|
||||
public AudioStream stream;
|
||||
|
||||
/// <summary>
|
||||
/// Total number of samples
|
||||
/// Total number of frames (considering channels)
|
||||
/// </summary>
|
||||
public uint sampleCount;
|
||||
public uint frameCount;
|
||||
}
|
||||
|
||||
/// <summary>Music stream type (audio file streaming from memory)
|
||||
@@ -780,7 +780,7 @@ namespace Raylib_cs
|
||||
/// <summary>
|
||||
/// Total number of samples
|
||||
/// </summary>
|
||||
public uint sampleCount;
|
||||
public uint frameCount;
|
||||
|
||||
/// <summary>
|
||||
/// Music looping enable
|
||||
@@ -1175,6 +1175,26 @@ namespace Raylib_cs
|
||||
/// Mouse button middle (pressed wheel)
|
||||
/// </summary>
|
||||
MOUSE_BUTTON_MIDDLE = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Mouse button side (advanced mouse device)
|
||||
/// </summary>
|
||||
MOUSE_BUTTON_SIDE = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Mouse button extra (advanced mouse device)
|
||||
/// </summary>
|
||||
MOUSE_BUTTON_EXTRA = 4,
|
||||
|
||||
/// <summary>
|
||||
/// Mouse button fordward (advanced mouse device)
|
||||
/// </summary>
|
||||
MOUSE_BUTTON_FORWARD = 5,
|
||||
|
||||
/// <summary>
|
||||
/// Mouse button back (advanced mouse device)
|
||||
/// </summary>
|
||||
MOUSE_BUTTON_BACK = 6,
|
||||
}
|
||||
|
||||
/// <summary>Mouse cursor</summary>
|
||||
@@ -1440,6 +1460,15 @@ namespace Raylib_cs
|
||||
SHADER_UNIFORM_SAMPLER2D
|
||||
}
|
||||
|
||||
// Shader attribute data types
|
||||
public enum ShaderAttributeDataType
|
||||
{
|
||||
SHADER_ATTRIB_FLOAT = 0,
|
||||
SHADER_ATTRIB_VEC2,
|
||||
SHADER_ATTRIB_VEC3,
|
||||
SHADER_ATTRIB_VEC4
|
||||
}
|
||||
|
||||
/// <summary>Pixel formats
|
||||
/// NOTE: Support depends on OpenGL version and platform</summary>
|
||||
public enum PixelFormat
|
||||
|
Reference in New Issue
Block a user